Select one of the following categories to start browsing the latest GTA 5 PC mods:
@Skysder The carvariations.meta for the mplowrider2 dlc is not at the installation path you specified in the description, it's at this path > mods/update/x64/dlcpacks/mplowrider2/dlc.rpf/common/data/carvariations.meta (patch 2372).
@iLLo The files in the "src" folder?? "HitmatContact.cs" and "HitmanReloaded.cs", do I pull those from the folder and put 'em in the 'scripts' folder? -OR- Do I just copy & paste the entire "src" folder with its contents into the 'scripts' folder?. There's no mention of the "src" folder or its files in the "readme", that's why I'm asking.
@Skysder Take a break buddy! Eat some cookies and milk and then go back on the project.
@Poorsoul44 Thanks for the quick response, I'll probably get rid of GoreV since it's an old mod anyways, it was uploaded back in 2015 and it's never been updated since, like a lot of jedijosh920's mods. Thanks
@Poorsoul44 bravercoolio CarnethSmecher If you remember, I messaged you a few days before about a blood script I had installed, which you said there shouldn't be any conflicts between that one and yours however I forgot to mention that I also had another one installed, called: GoreV from jedijosh920 > https://www.gta5-mods.com/scripts/gorev . That one is much older than yours, I forgot I had that one installed too. So the question is, should I uninstall that one and keep yours or do you think GoreV will conflict with yours? I don't mind getting rid of GoreV if it's gonna cause some conflict with yours but, I would like your opinion on that, what do you suggest?
@Skysder Great job you've being doing with the vehicle spawn colors. I can actually start seeing the difference in the game. I can see more variety of colors on vehicles spawning around. It certainly makes a difference and at the same time, makes it more realistic, instead of seeing default dull grey and dark color vehicles.
@SkylineGTRFreak Which aircraft model in the game you're supposed to "replace" with this one, if you just wanna replace instead of adding it on as an add-on?
@ZED_ That's a good idea, I might actually do that on my spare time and compare both, you can spot differences between the two. Thanks for the suggestion.
@Bob322 Just to let you know, as of patch .2372, the technical2 vehicle files don't go in the patchday12ng path, they go into: \mods\update\x64\dlcpacks\mpimportexport\dlc.rpf\x64\levels\gta5\vehicles\mpimportexportvehicles.rpf\ AND \mods\update\x64\dlcpacks\patchday16ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\ paths. Good job on cleaning up this truck by the way.
@Poorsoul44 bravercoolio CarnethSmecher I got one question for you and I want you to give me your opinion. I got this mod already installed > https://www.gta5-mods.com/scripts/bloodv . It's basically a mod that enhances blood and stuff, I had it for years on all previous and most current patches. Do you think your mod will conflict with the BloodV mod? I don't know exactly which files the BloodV mod replaces because it's a Dynamic Link Library (dll) script but, maybe you'll be able to tell me whether it's ok to leave that mod installed along with yours or not.