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Okay, I think there's something weird with the memory usage of this mod. Reloading my scripthook scripts, instant crash in the city regardless of time. But without reloading, I can enter LS no issue for as long as I want, but upon setting it to 22:00 or whenever Christine starts to spawn, I crashed seconds after that. So I think something is wrong with Christine or there's a new mod conflict that hasn't been identified yet.
I take that back, tested in daytime and I still crash in or around the same time upon entering LS, so now I've gotta test what it is exactly.
Loving this mod, but I'm noticing a new issue, unless its a conflict of mods but I've changed nothing between these two. At nighttime, if one has the "Halloween Events in SP" script installed, it appears to cause the weapons to appear on the back but also drop on the ground as a prop, which can be spammed by equipping and unequipping the weapon. I am sure its the Halloween mod as in the daytime, the weapon disappears from my character's hand as expected, only at night when the Halloween events trigger does it do this. Not sure if it can be fixed, but felt like pointing it out in case anyone else has similar.
@fanmachine I'm having some crashes when I start to enter Los Santos, and somehow it feels related to Christine again. In the county parts of the map, not only do I never see her spawning or pursuing me, but only at nighttime do I crash and its only when I'm within the city bounds, somewhere between 1-3 minutes upon entering it. And this is peculiar because I've been in the city before and she's spawned like normal.
I love the ghosts and all, but can there be some configuration values for them or at least a way to see where they are before you get close? They literally come outta nowhere, touch my car and kill me even with godmode and basically jumpscare me. Could like at least an option to disable or slow them down be implemented? If not, at least blips or something showing where they are so one can be careful.
Glad to report that the update has fixed the crashing I had with the cement mixer and garbage truck versions ^^
The cement mixer and trash truck cause my game to crash as soon as I spawn them and I'm confused. The other trucks spawn just fine, however. Might be a conflicting mod as I know I have the Cement Mixer classic mod installed (not sure how they can conflict but this kind of spawn-crash happened to me once when a vehicle lacked handling data but I fixed that one myself.) and perhaps its handling conflicts with this one. I'm unsure as to why the trash truck of this crashes, though. Still, 5/5 stars cuz I love the Brickade but its very underutilized as a...well, utility, vehicle.
@nickster In the "Slasher Sighting" radius, they're going to spawn somewhere within and I think you have to find them, or they spawn somewhere around you like they do in Online, which I'm gonna assume the latter is the case. I found Pennywise in his radius when driving around, just standing in the road and ready to stab me as soon as I got out of my car.
@BimoAbditama I am having this too. Even cars I spawn in a trainer, as soon as I try to get into them they disappear. This doesn't happen in the daytime so I think it might have something to do with Christine or the slashers or something at nighttime.
OOOOOH FINALLY! I was hoping someone was able to code and put these into SP!