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The game needed this, badly. I don't play RDR2 without it.
Now this may be a mod conflict, but the force push literally lifts peds off their feet and throws them in the same direction which looks really off. I managed to disable that in the ini and I'm enjoying it more now. And the dying states still work after they go down naturally.
I would like to see it updated and improved though.
The best!!
@Kaai210 Ok gotcha. I set them all to like 20 and it's all good now.
@Kaai210 Having a blast with this. Overall, I prefer it to ERO.
Just one thing.. Is it necessary to use your bullet force tweaks? Seems a little too strong on some weapons, especially shotgun. If I was to reduce mine would it fuck everything up?
@Cass Liking the police foot patrols. I'm trying avoid messing up the important features of RDE so I installed only the ambientpedmodelset, popcycle, popgroups and agitated triggers files from your mod. The main thing I wanted was the new pedestrians/gangs and I'm guessing all those files cover it? Also noticing less cop cars, which is a welcome change as I think RDE over does it.
So I've been using ERO with my ped mass/weight set to near 4x the vanilla value without any issues. I really don't see why pedbounds.xml had to be removed, but no big deal to me personally as I'm happy using my own. Just looks a helluva lot more real in my eyes.
@Rippler Great to hear there will be an update soon. The wait will be worth it I'm sure! Keep up the fantastic work.
@zanesix I guess so. Crashing while loading story mode here, same deal as after the last update.
@Blomst I found with realo weaponry installed, peds would take more damage and act weird (stand motionless for too long after taking a few rounds). It didn't look right at all to me but at least they would grab their wounds. Just reinstalled my mods but with just Rippler's Realism/ERO this time, tested and now they fly back and die instantly from one bullet to the torso.. So neither is ideal lol.
@metroidguy Haha can't wait! I like surprises :P