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@terrancetj The Default Key is Add (+), which can be rebinded in the provided .ini file with the mod.
So much for releasing V2 soon. I have had to basically rewrite the mod from scratch to create a fully customizable and not-jank system.
However, as a bit of a sneak peak, the features of the original V2, which I can easily replicate once I get the architecture sorted, were:
- Holding wound (limb that was shot)
- Aiming pistol at either closest target or shooter
- Keeping balance
- A few other things
If anyone knows how to stop the character from un-equipping two-handed weapons (basically all weapons that are not a pistol), PLEASE let me know - if its possible. I have not currently found a way to allow the Player to keep hold of two handed weapons, even though there is a bug in the base ragdoll behaviour that can allow the player to keep the gun equipped.
For which, if you switch to a two handed weapon from a one handed and ragdoll during the equip animation, you can keep the gun out.
@danksg I think this might be to do with the latest GTA V update. Apparently it broke SHVDN 3.6.0.
I need to update the post to say it requires the Nightly Builds.
For now: please use https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
@SnakeVenom33939 Can confirm, my mod works on SHVDN Nightly Builds.
@SnakeVenom33939 I'll check shortly, however as it is, I built SHVDN from source myself for my modding purposes, it should actually work.
The one thing I've learned about GTA V is how hacky the internal code is. Reloading appears to be tied to the command and the game *seems* to 'simulate' pressing Reload once your gun runs out of ammo. I could be wrong on this but this does seem to be the case from a small amount of research I've done. The same is probably true for 'free' aiming the gun in a Euphoria state.
@djsefru this is interesting because in the version 2 of this mod that has yet to be released (am finishing up University for this year so I've been busy). I don't see a way to allow free aiming whilst in 'euphoria', however I think being 'drunk' is different internal in the game. Also, from what I can tell, the mod has become broken due to the current version of ScriptHookVDotNet having broken Euphoria code. When that video came out, they were still functional.
I will certainly have a look and if I can get it to work (that would help me with this mod as being able to aim instead of forcing the gun to 'aim' for you... if that makes sense) would be really cool.
I also don't know of a way to keep two-handed weapons in the players hands whilst in a Euphoria state as the game automatically unequips them, but for one-handed that won't be an issue I don't think.
As for Version 2, I have an update on that, after much thought, I think I can release it, if I provide a custom built version of Script Hook V .NET with it, as a public version of SHVDN does not support my future version.
I will get a video showcasing it up soon.
@djsefru Hello, sorry I only just saw this, what are you asking for, because I could probably do it but I would like to know what kind of Euphoria you want.
@B1gstinker bit late responding, I (think) I was using Bass Dragon's Euphoria mod during this, however after looking at ChrisPy's mod, it seems that my mod isn't compatible due to the lack of force this mod applies, although this could be wrong. In the Realistic Euphora Reactions mod, there is a note in the readme that says its incompatible with mods that don't increase weapon "force", which mine does not.
*Hopefully* when... or if... SHVDN 3.7 or 4.0, whichever comes first, is released, my mod may become compatible as the newer (currently incompatible with public releases of SHVDN) version of my mod uses far better system.