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@Const96b Sounds like a good solution to me, you might want to test the correct radius with one of those online stilt houses by the hills i mentioned before; that's the only place so far where i get that annoying unintended effect.
@Const96b You are welcome, glad the feedback was useful. Yes teleporting cars would be awesome, right now it's a little messy though. Maybe you could start by drasically reducing the "area of effect" around the portals that sucks the cars in?
New vehicles can be spawned by name, though doing so makes the game very unstable, with sudden and unexpected crashes. Spawning them using Menyoo 2.0 makes everything far more stable, though even with this i had a random crash once. I do really hope this trainer is gonna be continued someday, it's an essential.
EDIT to my previous comment: No, even if you put the car in "frozen in place" state with menyoo it still teleports inside!
Way better than menyoo portals: useful, stable, loaded from the start, easy to use and with that nice fade-out effect. So why only 3.5 stars? Because they suck your car in if you park it too close! (yes, even if you exit the car!) So either add an option to disable car teleprtation or remove it completely! Example of scenario that makes this feature game breaking: put an enter/exit portal in one of those online stilt houses on the hills; you are forced to park the car in a tiny space by the garage door, which is also close to the main door, where you put the portal. Well, the car gets sucked in, even if you parked it a few meters away. Only way to prevent this is to open menyoo and set the car to "frozen in place" then switch back to dynamic when you use the car again. An awfully tedious process :P
Mod looks super promisinng, can't wait to try some of the peds. Would it be possible though, to install them as ad-don standalone peds rather than replacements? My game is extremely hostile to replacements in general for some reason.
@ramirezdud06
1) about "ped slots" i mean where you choose the ped model to be spawned (sorry, didn't know what name to use) like for example g_m_y_vagos_01 or something, now if in a squad sub-menu i can choose g-m-y-vagos_01, THEN g_m_y_vagos_02, THEN 03 and then the female vagos, i have a mixed squad of the whole vagos gang. For now i can obtain this only by using multiple squads (unless there is a way i didn't discover yet)
2) Yes that would be great, the same effect you get with any trainer when the ped automatically follows you, gets in your car, fights back if you get attacked and so on...
3) Most likely i forgot to hit "validate", i will keep testing.
4) That would also be great, but i suggest to keep it simple and effective. Too much stuff could make the mod clunky, you will have more stuff to fix and the average user could take hours before creating a squad. I'd rather focus on making the mod more responsive and reliable. Just my personal opinion of course!
Thank you for your offer, but i don't think i'm much of a tester actually. I will keep following your updates and give you feedback whenever possible though!
@ramirezdud06 Thanks for the info, it was my scripthookdotnet needing some update, now it works. Allright, it seems it's going in the right direction! Glad to see that peds are now randomized, but a couple more ped slots in each squad sub-menu, to make them more varied, wouldn't hurt. At the moment the mod's not much useful as a "bodyguard" mod, rather a "quick combat scenario maker" if you use it to spawn hostile peds, which is also good. (bodyguards can be easily manged by any trainer) Unfortunately, the hostile peds seem to be a bit unreliable in behaviour: They didn't react to me attacking them once, and another time they didn't follow my "walk there" order: they were like frozen. Anyways i will keep testing, this mod has great potential!
Been waiting for this update! However i can't start the mod, the only thing i did is changing the key from F10 to F12, and yeah, i hit the key and nothing happens. Am i doing something wrong?
@ramirezdu06 yes, it was precisely that, tested now and i can confirm that the squad doesn't spawn with auto respawn off. Small bug that you will eventually fix. Take your time man, this mod is a so much needed gem! :D