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@DevanFX unfortunately, i don't have the backup file of this mod to work on it. I made it indestructible for wipers animation, so when wipers go up and down it has something under it to wipe. Alternatively you can install windscreen wipers script to fix the wipers default angle... Even if you don't want to use the wipers script, just keep it installed and change the toggle key to something you don't use.
@le__AK are you using bulldozer's scoop as the manual control or something else ? I cant test it right now..
@NorthwindJME which number is incorrectly displayed ? any particular one or all of them ?
if the number appears before the gearshift, move the particular UV of the number to the right in UV editor and vice versa. let me know your gearshift patterns. If 1st gear revs max at 30mph, its UV map should end at 30mph in reference texture. the gap b/w all the UVs of the number is for the needle width, if you dont give any gap b/w them, next gear display will overlay on the previous one before it disappears..
@ali-karim this is only for developers who makes vehicle mods and not for users. If your vehicle author decides to put this feature on their vehicles then yes it can be added to fivem, sixm or wherever..
@BKDeath2012 apollo IE coming soon...
@Vans123 @MrGTAmodsgerman @rastakilla thats anti-aliasing and maybe texture's mip map problem.. turn up the msaa value and see the difference. Also, always save the correct texture mip map value in .ytd file. 512x512 textures should have 8 mip-maps, 1024x1024 should have 9 and so on..
tired of vehicle mods ?
@F7YO i would like to fix it but unfortunately i don't have the .z3d file of this mod anymore and the yft is locked..
works in borderless window ?
@kcm5777 fake news ;)