Great mod. Can't seem to find the tuning options of the Sentinal. Tried changing the ID numbers in carcols and carvariations, but nothing seems to work.
@ImNotMental I get this error when I try to use the mod.
[11:25:53] [DEBUG] Instantiating script 'BennysOriginalMotorworks.Bennys' in script domain 'ScriptDomain_F4FD8618' ...
[11:25:55] [ERROR] Failed to instantiate script 'BennysOriginalMotorworks.Bennys' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0x55605b1d.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysOriginalMotorworks.Helper.LoadMPDLCMap()
at BennysOriginalMotorworks.Bennys.LoadSettings()
at BennysOriginalMotorworks.Bennys..ctor()
Great mod. Can't seem to find the tuning options of the Sentinal. Tried changing the ID numbers in carcols and carvariations, but nothing seems to work.
Very good mod. Game crashes sometimes when trying to save a new vehicle.
@ImNotMental
I get this error when I try to use the mod.
[11:25:53] [DEBUG] Instantiating script 'BennysOriginalMotorworks.Bennys' in script domain 'ScriptDomain_F4FD8618' ...
[11:25:55] [ERROR] Failed to instantiate script 'BennysOriginalMotorworks.Bennys' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0x55605b1d.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysOriginalMotorworks.Helper.LoadMPDLCMap()
at BennysOriginalMotorworks.Bennys.LoadSettings()
at BennysOriginalMotorworks.Bennys..ctor()