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@Ouredfinest No, new generators and scenarios are already included in the main file.
@amprovibelol Check if you have added "<Item>dlcpacks:/sp_security/</Item>" to dlclist.xml.
@jw_eizo Sorry, that information is missing in this version's README file but yes, having an updated custom gameconfig is always required for most of the mods, mainly the heavy ones with lots of models and features included. Also it is always good to have HeapAdjuster and PackfileLimitAdjuster installed to avoid crashes and issues.
@JRod The AT-300 is just a civilian version of the Miljet with additional livery and color support. The landing gear wasn't changed, it is the same way as how Rockstar did originally.
Using the interior color was the only viable way to implement a "tertiary" color to add some extra color variety that matches to the in-game airliners visual identity. The main body color is primary, the belly is secondary and the engine is "tertiary"/interior.
Weird, this color issue was never reported before. The AT-300 carcols and carvariations are working as they are supposed to be for both cargens and scenarios (which aren't implemented in the current release and there's no ETA yet for it to be released) at least for us.
@Kool1500 The way PEV edits the dispatch and AI data could be the culprit. Nobody else has reported such issues with the security peds before.
@Kool1500 Do you have any mod that could be conflicting? Are all the peds from the pack crashing your game?
@Kool1500 Is your game crashing when you get near any scenarios that have security peds spawning?
@prince_linus Weird. The scenarios are addons, they shouldn't affect the maps this way. Try this: https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch
@2bumerang7 The best way to check if the mod is properly working is to go to Mission Row area near the police station and see if the G6 depot is placed there.
@F7YO Sorry for the very very very late reply. Back in 2017/2018 we thought the cause of the spawn issues were because of something related to the file size according to some trial and error attempts, there wasn't much knowledge to back that supposition. Also I wasn't even aware that the train.xml directory location changed recently or about the possibility of running multiple train.xmls (which sounds like good news).
@ everybody As I am no longer actively modding GTA V besides assisting other modders with their own projects from time to time since 2020 I decided to discontinue this mod so I am unable provide support for it, sorry. I won't unpublish it at least for now as people still can manually extract and add or replace the liveries by themselves if they wish, just ignore all the outdated instructions and data files included.