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@Gongasleet I imagine it would impact traffic flow across the bridge, since cars have to stop and wait for the barriers. That, or they're up all the time, which renders them pointless.
What's the purpose of the barriers on this bridge?
@lemuelabc If you look at Fenton's pack, you'll see the logo is a parody of the actual logo used by Japanese police. This is because every single logo in the GTA universe is a parody of a real life logo.
Furthermore, lore friendly vehicles tend to use parts from cars in the game, modified for the purpose. Fenton's models use heavily modified lightbars from vanilla GTA cars, for instance.
Lastly, almost all lore friendly models do not use ELS, as it is unpopular with people who use lore friendly vehicles.
I'd recommend taking a look at Fenton's National Police Agency pack if you want some ideas on how to make amazing lore friendly Japanese police vehicles - https://www.gta5-mods.com/vehicles/karin-asterope-tokyo-metropolitan-police-department-add-on
Still, not too bad for a first attempt. Except for the ELS
@Spartan 112 "2.0 - The vehicles are now LHD again due to a bug found in the RHD models, the static plate has been replaced by a dynamic one and added a Dilettante"
Can only assume it's a bug that was immersion breaking enough to warrant a change back to LHD.
The pictures here do not do this pack justice. This is, quite honestly, the most amazing lore friendly vehicle pack for GTA V ever made. 10/10, we need this for more departments.
Blaine County version when?
@stylez Yes, you can find it on the Vanillaworks Discord
@Beastly_Gaming Who needs real cars when you've got stuff like this? There's more joy to be had in cars that fit seamlessly in the world of GTA than cars that exist in real life, in my opinion.
@LouieBandz A mod menu is a script, not a modification. It runs alongside the game, and can change basic values in the game (spawning in vehicles, etc), but it doesn't actually change the game's code.
If you're wondering why it's called a mod menu, it's because it modifies the in-game environment; not the actual game.