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Ag3ntBuBu
Bucharest
0 filer liked
11 kommentare
4 videoer
1 upload
2 følgere
47.404 downloads
  • 1e2398 mlg resized

    @Darksteps Looks awsome, but you still gotta work witht he textures and maybe add some new effects :D. Can't wait to see someone making oil tanks blowing off in mushroom explosions like nuclear ones xD

    26. juni 2015
  • 1e2398 mlg resized

    @Darksteps well, i gave up by setting a balanced value for my prefferences to the original one, so i'll let the work on you xD

    25. juni 2015
  • 1e2398 mlg resized

    @Darksteps ok, gotcha.

    25. juni 2015
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    I mean, you did changes aswell to the speed values below the angles ( i checked by comparing to the original )

    24. juni 2015
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    @Darksteps well, thx a lot for helping me figuring out. But, as you said, only min/max brake distances and max braking speed are important, then what are these goof for ? :
    <Item type="CAICurvePoint">
    <Angle value="22.000000" />
    <Speed value="24.000000" />

    Btw ( already trying to re-make your mod xD ), i noticed that even the AI drivers are getting angry faster now. How did you do that ? what did you change ? I mean in the rar package of the mod there's only this file and there are no other things than the brakes and those angle things.

    Thx for help again :)

    24. juni 2015
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    hey man could you please add the original file so i can adjust a bit the brake time of AI cuz it's like i get my own car hitted 9/10 times if i stop at a traffic light and i know how to adjust them but i need a landmark so i can get the best and most balanced value ( won't make a copy and re-post, no worries :) )

    EDIT : Ok, so for the ones that wanna do like me, here's where you can get the whole original common.rpf file : http://openiv.com/public/data/v/common_rpf.zip

    UPDATE : So i'd like, if you could do it, to tell me what does more exactly these means ? :
    <Name>SPORTS_CAR</Name>
    <Name>AVERAGE</Name>
    <Name>CRAP</Name> ( especially this one )
    <Name>TRUCK</Name>

    24. juni 2015
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    Pinned kommentar

    Feel free to add your reports and things you wanna be changed in the mod :)

    24. juni 2015
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    7.8/8 IGN

    23. juni 2015
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    but one question : collision damage mult means the damage that makes to the other vehicles, or to it's own ?

    23. juni 2015
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    so i found what the differences are : you gotta open the file with notepad and then search for these lines ( they are at each vehicle ) :
    <fMass value
    <fCollisionDamageMult value
    <fWeaponDamageMult value
    <fDeformationDamageMult value

    23. juni 2015