Support for InfamousSabre's Pickups 0.6.alpha
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22.106
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Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 16 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.6.alpha (GTA V v1.61 Criminal Enterprises)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 16 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.6.alpha (GTA V v1.61 Criminal Enterprises)
- Add 3 new DLC weapons
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
2. UNINSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
3. CREDITS
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
Først uploadet: 22. februar 2021
Sidst opdateret: 7. august 2022
Last Downloaded: 1 hour ago
96 Kommentarer
Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 16 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.6.alpha (GTA V v1.61 Criminal Enterprises)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 16 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.6.alpha (GTA V v1.61 Criminal Enterprises)
- Add 3 new DLC weapons
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
2. UNINSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
3. CREDITS
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
Først uploadet: 22. februar 2021
Sidst opdateret: 7. august 2022
Last Downloaded: 1 hour ago
@deceasedbrain You can make anything you want as long as you have photoshop and edit the pickups.xml
I want to make my own when i find the time (im not great with photoshop). Someone made a 5 slot template and gave a link for it in the comments i think a WHILE ago but i lost the template and have no idea where i found the orignal link.
https://www.youtube.com/watch?v=STMU3nGhA9U&ab_channel=InfamousSabre
@Kyldriis same problem with you,how make the rapid switching stop happening?? please update this mod
@votrinhan88 Hello, sir, can you teach me how to put addons weapon for this to work? this is actually my first time installing some addons gun so i really have no idea what or where i start editing to make my addons weapon compatible with this pickup
anyone please i need help
Hi guys, been real busy with things in life lately. But as v1.61 drops, I've also updated the mod to include the 3 new weapons: Metal Detector (barely usable, but still), Service Carbine, Precision Rifle. It'll be available soon once approval is done.
@deceasedbrain Yes, but you'll have to follow InfamousSabre's tutorial (designing and etc.). But I'm afraid I can't help any further though
@Maxy2007 @Kyldriis @daniago This happens only for new, un-updated weapons. Should be good with upcoming
0.6.alpha
@wargasmic You need to add the config into GTAV/Pickups/pickups.xml, changing the xml tags to your corresponding weapons. For example, here is Stun Gun:
<Pickup>
<DisplayName>Stun Gun</DisplayName> # Your choice
<WeaponAsset>WEAPON_STUNGUN</WeaponAsset> # Can be found in weapon(...).meta
<PickupAsset>PICKUP_WEAPON_STUNGUN</PickupAsset> # Can be found in pickups.meta
<WheelIcon>ICON_STUNGUN</WheelIcon> # Need to design one yourself, put inside GTAV/Pickups/Icon/
<AmmoDisplayName>N/A</AmmoDisplayName> # See Dev Note.xlsx for list of ammo
<PickupSFX>HUD_CUSTOM_PICK_UP_PISTOL_MASTER</PickupSFX>
<AmmoPickupSFX>HUD_CUSTOM_PICK_UP_BULLETS_MASTER</AmmoPickupSFX>
<Offset x="0.0" y="0.0" z="0.0"/>
<Rotation x="0.0" y="0.0" z="0.0"/>
<Group>7</Group> # See Dev Note.xlsx for list of weapon groups
</Pickup>
Then in the weapon(...).meta files, you would like to change the content inside the following tags:
- FireType: INSTANT_HIT to DELAYED_HIT
- AmmoInfo: See Dev Note.xlsx for list of available ammo
- Speed: to your choice (in unit m/s)
problem solved thx you,great mod🖒
There's a problem with the precision rifle, when I install the update it appears it has 0 ammo and I cannot add any ammo to it.
@Trancenath91 That's weird. It works normally on my side. Have you installed InfamousSabre's Pickups beforehand?
Yeah bro and it was working great, but when i updated to 0.6 something happened, i'll try on a clean mod folder i guess
Nope, my mistake, your update is working perfectly, must be something else that is conflicting on my end.
@Trancenath91 Good to hear. FYI, possible conflicts should only be the weapon(...).meta and pickups.meta files (extract uninstallation.OIV to a seperate folder to see all of them)
Excellent Upgrade. Game Changer. Thanks for sharing.
Can someone help me. I still have the default amount of slots and the weapons on the weapon wheel are invisible
Is there a way to remove the limitation of weapons you can carry and just have the guns attached to your backpack part? Like reverting back to the vanilla way you have your weapons and just keep the weapons visible on backpack mod? Not sure if this has been answered before. I really like the idea of having weapons on your back as an aesthetic but personally, i think limiting weapon slots and being able to pick up weapons should be entirely separate mods from that.
i think it would be cool if someone colored the weapons in the weapon wheel so that it would go with the colorful hud mod
How to enable to take all e.g. all pistols and the switching between them in one slot?
Rapid weapon switching between special carbine rifle and pumpshotgun e.g. (0.6 alpha)
So nothing is fixed here
pls make a mod will will just include visible loadouts
Would you update for the new DLC weapon please?