Mechanic On Call 0.9
78
6
-
5 hours ago
Yes, this is inspired by the other mechanic mods out there, but it was made with my own twist. And as practice for a much more ambitious missions-oriented mod I'm working on for the near future.
Like Tron, I fight for the users. So I tried to make this highly customizable and in-game-"hackable".
Features:
. Adds a mechanic contact to the phone.
. Works with all characters (not just story mode mains).
. Calling the contact open the mod's menu (it can also be configured to open by hotkey).
. Use the menu to: call for repair service, pay back any debt to the mechanic, or (optionally) adjust many options to hack the mod.
. Once called, mechanic basically arrives, fixes your car, then departs.
. The "regard" system - treat the mechanic well, it goes up - treat them bad, it goes down.
. Regard impacts wait times, service fees, voice lines, animations, and more.
. The credit system - based on regard, the mechanic will offer credit to repeat customers (so they can "pay later", if they like).
. It uses a .SAV file to remember details about every character that's called the mechanic (their regard, their debt & credit, their wait times, and so on) - this file is in INI format for easy hacking.
. The whole mod is highly customizable through its .INI file. You can change the mechanic's name, model, color scheme, vehicle, and much more.
. There is a detailed README that goes into much more detail on everything.
Requirements
. ScriptHookV
. ScripthookVDotNet3 nightly
. LemonUI
. iFruitAddon2
Installation
. Install all requirements.
. Copy everything in the "install" folder of this mod into your /scripts directory.
Written in C sharp. Tested mostly on Legacy but it also works on Enhanced (with its corresponding SHV and SHVDN3 builds).
Først uploadet: 10 hours ago
Sidst opdateret: 7 hours ago
Last Downloaded: 2 minutter siden
10 Kommentarer
Yes, this is inspired by the other mechanic mods out there, but it was made with my own twist. And as practice for a much more ambitious missions-oriented mod I'm working on for the near future.
Like Tron, I fight for the users. So I tried to make this highly customizable and in-game-"hackable".
Features:
. Adds a mechanic contact to the phone.
. Works with all characters (not just story mode mains).
. Calling the contact open the mod's menu (it can also be configured to open by hotkey).
. Use the menu to: call for repair service, pay back any debt to the mechanic, or (optionally) adjust many options to hack the mod.
. Once called, mechanic basically arrives, fixes your car, then departs.
. The "regard" system - treat the mechanic well, it goes up - treat them bad, it goes down.
. Regard impacts wait times, service fees, voice lines, animations, and more.
. The credit system - based on regard, the mechanic will offer credit to repeat customers (so they can "pay later", if they like).
. It uses a .SAV file to remember details about every character that's called the mechanic (their regard, their debt & credit, their wait times, and so on) - this file is in INI format for easy hacking.
. The whole mod is highly customizable through its .INI file. You can change the mechanic's name, model, color scheme, vehicle, and much more.
. There is a detailed README that goes into much more detail on everything.
Requirements
. ScriptHookV
. ScripthookVDotNet3 nightly
. LemonUI
. iFruitAddon2
Installation
. Install all requirements.
. Copy everything in the "install" folder of this mod into your /scripts directory.
Written in C sharp. Tested mostly on Legacy but it also works on Enhanced (with its corresponding SHV and SHVDN3 builds).
Først uploadet: 10 hours ago
Sidst opdateret: 7 hours ago
Last Downloaded: 2 minutter siden
-
I tested this mod for a little bit and it's awesome! and I haven't seen any bug yet so this goes right into my mod list...good job man!!!
5 hours ago -
@supe4dupe Thanks so much! And, hey, if you eventually find any bugs or have any suggestions on how I might improve it -- LMK, please. Meanwhile, I'm already at work on the 1.0 release including a few fixes and new features ...
4 hours ago -
@Paracosma Alr man I'll keep an eye out but I don't think it has any issues. Only problem I saw was her runing in front of cars..but that just makes it even more fun imo
4 hours ago -
Haha, yeah - right on. I left a few things like that on purpose for the kicks of emergent gameplay; in the future, I may look into an option to have the mechanic use safer paths when possible ... but if the player calls them in the middle of a 6 lane highway ... wcyd, heh.
4 hours ago -
@Paracosma I'm having a bug unfortunately, the mod is having an error when starting the game, it only works if I reload the scripts.
[ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not defined for an instance of an object.
in Paracosma.MechanicOnCall.MechanicOnCallScript.InitializePhoneContactIcon()
in Paracosma.MechanicOnCall.MechanicOnCallScript.OnFirstTick()
in Paracosma.MechanicOnCall.MechanicOnCallScript.OnScriptTick(Object sender, EventArgs e)
in SHVDN.Script.DoTick()
[23:12:21] [ERROR] The exception was thrown while executing the script Paracosma.MechanicOnCall.MechanicOnCallScript from "E:\GAMES\GTAV\scripts\Paracosma.MechanicOnCall.dll".
[23:12:21] [WARNING] Aborted script Paracosma.MechanicOnCall.MechanicOnCallScript.
in System.Threading.Thread.AbortInternal()
in System.Threading.Thread.Abort()
in SHVDN.Script.Abort()
in SHVDN.Script.DoTick()
in SHVDN.Script.MainLoop()2 hours ago -
@Matthew Liddell - Thanks for letting me know. I'm looking into it now ... I have a few theories, I'll report back once I have something solid
2 hours ago -
Okay, I believe I've found the culprit -- in any case, I put in what ought to be a fix; I'll give it further testing on my end, then it'll go out with the 1.0 release coming later this week. Sorry for the trouble, @Matthew Liddell , and I appreciate your feedback - it helps me improve this thing, ha.
2 hours ago -
-
@Paracosma Sry I didn't see the notification but I have a question if you don't mind, will you make any more mods in the future ? if yes than I have a request could you make a Damage Indicator mod? Ik there's one already but it's outdated and I really hate that glass breaking texture redux gives me whenever I get shot I wish I could change it myself but idk how so could you do it for me plz??
10 minutter siden
Thanks to all who've checked it out, and thanks in advance to any who do in the future! FYI, this is my first of perhaps a few mods, and I'll do my best to respond to questions, comments, and problems reported ... and, of course, to improve this mod as I go.