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Mechanic On Call 1.3

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Mechanic On Call 1.3

With all due respect to the other mechanic mods out there, I wanted to make one with my own twist.

So here's a mechanic mod with as much immersion, customization, and in-game-"hackability" as I can muster version-by-version.

Like Tron, I fight for the Users. This means:
. I'll never charge a fee or ask for a donation. No paywalls here.
. I'll do my best to respond to all questions, comments, requests, or problems sent my way.
. I'll keep updating this with new features (and bug fixes) for as long as folks keep using it.

1.3 Updates:
. GTAV Enhanced: the mod should work just fine on Enhanced now (See NOTE below for Enhanced and the SHVDN requirement)
. Wanted levels: the mechanic can call the police (raise the wanted level) in response to certain mistreatments.
. "Don't Pay" Revamped: the mechanic responds differently to the "don't pay" option depending on regard.
. (Requested) Stolen Vehicles: the mechanic can report the player to the cops when called to repair stolen vehicles -- unless you bribe them not to.
. (Requested) Repair Times: the time it takes to repair cars and motorcydes can configured in the INI.
. (Requested) Oil and Fuel: are now part of the repair bill in cases where a refill is necessary.
. Quality-of-Life: many more rough edges were smoothed, little niceties were added, etc. See the download's READMME for more.
. New Settings & Hacks: added around what's new, and to keep the power in the player's hands!

Base Features as of 1.2.2
. Any Character: not just story mode mains.
. Phone Contact: added to the in-game phone.
. Menu: opened by calling the contact. It can also be configured to open by hotkey.
. Menu Options: call for repair service, pay back any debt, review a prior bill, or adjust hack options.
. On-Site Service: the mechanic arrives, fixes your vehicle, bills you, then departs. A blip on the map indicates their position throughout the visit.
. Most Vehicles: automobiles, motorcycles, quadbikes, helicopters, aircraft -- just not boats.
. Rendezvous: it's possible to meet the mechanic en route. They'll stop near your approach, then get to work.
. Firefighter: the mechanic will extingish a flaming vehicle, then get to work. This adds an extra fee to the bill.
. Engine Location: the mechanic goes to where the engine is, even if it somewhere unusual, or when obstructed by a reverse-hinged hood.
. Regard: goes up and down based on how you treat the mechanic.
. Regard Impacts: wait times between allowed repair visits, willingness to visit, service fees, voice lines, animations, and much more.
. Pay Later: based on regard, the mechanic extends a line of credit to repeat customers.
. Text Messages: the mechanic texts in response to various events. Multiple possible texts per occasion. Fully customizable in the INI.
. Weather: visits during inclement weather cost extra. Also, when regard is low, the mechanic may simply refuse to visit.
. Business Hours: visits outside of the mechanic's business hours cost extra. Also, when regard is low, the mechanic may simply refuse to visit.
. Estimates: get cost estimates from the main menu.
. Bill History: 1-10 (defalt:3) prior bills are remembered for later review. Each indicates the time, place, and vehicle involved.
. Recovery Time: if wasted by the player, the mechanic becomes unavailable to all characters during their recovery period.
. Stalker Response: following the mechanic as they leave will eventually result in increasingly negative reactions from the mechanic.
. Save File: a .SAV file remembers each character's regard, debt & credit, wait times, and so on. This file is in INI format for easy hacking.
. Customizable: almost everything about the mod is customizable through its .INI file. You can change the mechanic's name, model, color scheme, vehicle, billing factors, and much more!
. Built-in Hacks: over 40 hacks are available through the in-game menu! Hacks can disable base features, enable extras, and more.
. Logging: can be configured to write a detailed log file.
. Live Diagnostics: can be shown on the right of the screen (via an available hack).
. Safe Mode: the mod can start in a mode that disables certain things, but enables a host of diagnostic features. See the download's README for more.

README:
. The download's README goes into much more detail on everything.
. Give it a look if you want to customize any settings or learn more about how the mod works (or doesn't).
. Every INI setting is documented, complete with links to references for possible values, where applicable.
. It also has troubleshooting steps, information about known issues, a look at the roadmap, a full revision history, contact details, and more.

Requirements
. ScriptHookV (See NOTE below)
. ScripthookVDotNet (See NOTE below)
. LemonUI
. iFruitAddon2

NOTE: Legacy vs. Enhanced:
. Legacy : use ScriptHookVDotNet3 nightly 93.
. Enhanced: SHVDN3 nightly 93 may or may not work for you -- BUT, using ScriptHookDotNet Enhanced v1.1.0.2 (by Chiheb-Bacha, available on 5mods elsewhere) should.
. Why this mixup, you ask. It has to do with SHVDN3 being less than compatible with Enhanced.
. Ongoing: In the future, I may move to SHVDNE entirely, for it supports both Legacy and Enhanced.

Installation
. Install all requirements.
. Copy the .DLL and .INI files in the "install" folder to your /scripts directory.

Upgrade Notes:
. Generally, you can skip copying the install's INI, since the mod has defaults for any new settings.
. Otherwise, see the README for more possibilities.
Show Full Description

Først uploadet: 1. januar 2026
Sidst opdateret: en dag siden
Last Downloaded: 5 minutter siden

All Versions

 1.3 (current)

195 downloads , 103 KB
en dag siden

 1.2.2

584 downloads , 94 KB
8 dage siden

 1.2.1

86 downloads , 91 KB
9 dage siden

 1.2

147 downloads , 90 KB
9 dage siden

 1.1

410 downloads , 73 KB
10. januar 2026

 1.0

631 downloads , 62 KB
3. januar 2026

 0.9

346 downloads , 56 KB
1. januar 2026

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