Little Jacob Weapons Mod 2.2.0



Little Jacob is in LS and he is ready to sell you some weapons. You can buy any DLC weapon from him, and even normal weapons too if you don't feel like going to ammunation.

Not only you can buy weapons, you can apply all the modifications available in the game, tints, scopes, camos, and more!

Also, this mod makes sure you don't lose any of the DLC weapons you bought by keeping your loadout data in a savefile made by the script. So you can close the game and not worry about losing your weapons!

About non main character peds
Normally, these peds don't have money therefore you can't buy stuff. You can use a mod like Character Swap to be able to use money from the main characters while using your custom ped, allowing you to buy stuff from Jacob.


Recommended mods

Extract the .rar file and place the contents in your scripts folder

Mouse and Keyboard:
Press E (This can be changed in the ini file) when you're near Little Jacob's car trunk
Press DPadLeft when you're near Little Jacob's car trunk

How to start
Open your phone, search for Little Jacob in your phone contacts, he is probably at the bottom of the list. After you call him he will appear in the map with a green letter L icon

Known Issues
  • If you use the ammu-nation gun range you will lose all your DLC weapons (fixed in 2.2.0)
  • The drum clip for the compact rifle doesn't work

All me, baby. Shoutout to Little Jacob tho, he a real one. And thalilmythos for contributing with a few ideas.

Version 2.2.0
  • New menu layout
  • Added missing weapon: Compact Rifle
  • The fixes listed in the previous version weren't being executed, now they work
  • Fixed ammu-nation issue
  • Increased the price of the minigun
  • Reduced the prices of all MK2 weapons by 8K

Version 2.1.2
  • Fixed script saving empty loadout when entering director mode, making the player lose all the weapons.
  • Fixed issue with Michael and the Lamar Down mission.

Version 2.1.1
  • Weapon customization preview. Now you can scroll through the different customization options and the weapon object will show them automatically. You don't have to buy an option to actually see it anymore.
  • Menu persistence. When you select a weapon you already customized, all the menu options will start at the position of your current setup
  • Added prices for weapons, tints, camos and camo colors in the menu so you now if you can afford them or not.
  • Fixed script crash when gaining a wanted level after calling Jacob
  • Fixed script crash when all the weapons were removed from the inventory at the same time
  • Camo is now shown properly in the pistol mk2 and SNS pistol mk2
  • Optimization. The logic for the weapon display and the menu are now separated. You won't see the menu flashing when scrolling through the weapons anymore.
  • Changed Jacob's car model to the actual car used in GTA IV (thanks to thalilmythos)
  • Added names for tints and camo colors so it's easier to know what you're buying

Version 2.0.4
  • Fixed melee weapons not saving
  • Now the camera focuses the trunk of Jacob's car. A weapon object of the current selected weapon will spawn there so you can clearly see in real time the installed modifications. Kinda like it's done in ammu-nation.

Version 2.0.3
  • Added missing melee weapons
  • Now the camera focuses the player, improving visibility for weapon customization

Version 2.0.2
  • Changed the way the script tracks the current model, now the script allows you to use Character Swap to change the model hash without changing the current loadout.

Version 2.0.1
  • Fixed gamepad support not working

Version 2.0.0
  • Added ALL the missing weapons
  • Added option to buy body armor
  • The script keeps track of all the weapons now, not only "online" weapons like before. This allows the player to keep "online modifications" in SP weapons, like the box magazine for the special carbine
  • Changes in the saving process. The script now saves the weapon loadout without triggering GTA autosaves
  • Fixed incorrect ammo loading in some cases
  • Now the script detects if the player dropped a weapon from the inventory or added a weapon to the inventory through any other means that's not Jacob, like ammunation, and updates the loadout savefile
  • Changed controls mapping. Check the ini file for more info

Version 1.0.0
  • Added new weapons: SMG, MicroSMG, AssaultSMG, MG, Combat MG, Mini SMG, Pump Shotgun, Bullpup Shotgun, Assault Shotgun, Sawn-Off Shotgun, Heavy Shotgun, Heavy Sniper and Grenade Launcher
  • Removed redundant function call that caught the script in a saving loop that negatively affected the game performance
  • Now the script autosaves the weapon loadout every 10 minutes

  • Added setting JacobModel in the ini file so you can set a different ped model for Jacob
  • Added a few voice lines from GTAIV, Jacob is no longer mute!
  • A few changes in Jacob's behavior

  • Fixed typos
  • Moved the snowball to the explosives section
  • Added new weapons: Minigun, RPG, Compact Grenade Launcher, Double Barrel Shotgun, Sweeper Shotgun, Grenade, Sticky Bomb and Proximity Mine
  • Added option in the ini file to disable weapon loadout saving

  • The script will now update the script savefiles when the game performs an autosave
  • Autosave is triggered when the player is switching characters
  • The script now keeps track of the current ammo of the stored weapons and updates the savefile with the new ammo value whenever an autosave is triggered (shoutout to thalilmythos for giving me the idea)

Show Full Description

Først uploadet: 19. oktober 2021
Sidst opdateret: 3 dage siden
Last Downloaded: 1 hour ago

All Versions

 2.2.0 (current)

188 downloads , 938 KB
3 dage siden


381 downloads , 937 KB
10 dage siden


528 downloads , 935 KB
14. november 2021


190 downloads , 934 KB
11. november 2021


194 downloads , 1,14 MB
9. november 2021


546 downloads , 933 KB
29. oktober 2021

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