Hoodcore 1.10
19.893
170
19.893
170
This mod will diversify gang-related gameplay
by allowing territory capturing and introducing advanced companion mechanics.
How to install:
Drop Hoodcore.dll, Hoodcore folder & Hoodcore.ini into the scripts folder.
You'll need ScriptHook V and ScriptHook .Net
Controls:
1.10
1.9
1.8
1.7
1.6
1.5
1.4
1.3
1.2.1
1.2
1.1
1.0
0.2 Alpha
Added more territories Added configurable territory owners (XML) Added ability to hang out with other homies Added a new option for companion idling - "Wait with action" Companion will use nearest available scenario while waiting
0.1 Alpha
Introduced companion recruitment and advanced management of group members Configurable controls will be available in next versions.
by allowing territory capturing and introducing advanced companion mechanics.
How to install:
Drop Hoodcore.dll, Hoodcore folder & Hoodcore.ini into the scripts folder.
You'll need ScriptHook V and ScriptHook .Net
Controls:
- Sprint + Detonate [Shift + G on PC]: Gang selection menu
- Sprint + Vehicle headlights [Shift + H on PC]: Companion menu
1.10
- Internal improvements and stability fixes
1.9
- Added roaming bulk vans: gang-owned transport vans carrying 0.5–2kg of cargo, manned by a driver, 1–2 passengers, and 0–3 escort vehicles.
- Van locations intercepted as phone messages with accept/ignore UI
- Crew defends the van and escorts pursue if you take the cargo
- 50% chance of a follow-up gang ambush 30–60 seconds later
- Added interaction-system toggle (Aim + Vehicle Duck) that instantly clears active dialogues and restores ped targeting
- Added on-character-switch gang reload: when IdentiSwitch swaps characters, saved gang relationship is re-applied immediately
- Added gang-member visual variety: 20 random micro-morphs plus randomized ageing and complexion overlays so members of the same gang no longer look identical
- Fixed cops ignoring the player while in a gang — Hate relationship now mirrored between Cops and player's gang group when wanted; cleared to Neutral once no longer wanted
- Fixed dealers stacking on top of each other — spawning now skips spots within 50 units of an existing dealer
- Fixed bulk-dealing payment briefcase occasionally failing to spawn — creation now retries up to 5 times with a clear error subtitle if it ultimately fails
- Fixed persistent-member cleanup despawning nearby dealers and peds in vehicles — cleanup now skips dealers within 100m and skips any ped inside a vehicle
- Improved turf war balance: attacker spawn multiplier now uses full configured value when down to a single sector; perimeter spawning suppressed during victory-hold timer to prevent ping-pong recapture loops
- Improved radial menu feedback: audio cue on category change and on slot wrap-around
- Performance improvement
1.8
- Added member variation randomizer (configurable):
- Saved member variations with same model can shuffle: haircuts, chains, legs + shoes, hats, glasses
- AI gangs can now attack player turf (tunable in config)
- Improved gang member in-place replacement (e.g. on Grove St)
- Changed turf war mechanics:
- Player can now leave/die without automatically losing the war
- After capturing all sectors, gang must hold them for a configurable period
1.7
- Custom member & vehicle variations
- When saving freemode preset, mod automatically determines current player model's race and spawns peds with random face blend accordingly
- Reworked gang war spawns & UI
- Updated backup menu
- Performance improvements
- Added "Hide Turf Zones" option to main menu
- When capturing turf, attacked gang automatically becomes hated
1.6
- Persistence, garbage collection & spawn rate limit improvements
- Added "backmeup" cheatcode to call backup even if player has max companions
- GTA V Enhanced compatibility
- Redesigned companion wheel
- Added "Territory Capture" icon
- Clear error messages if turf capturing is impossible
- Added options to choose vehicle type when calling backup
- Improved package/money case spawn positions
- Fixed driveby vehicles spawning on friendly gang territories
- Added relationship viewer (Alpha version)
- Added driveby vehicles when player is dealing for too long or in large amounts on rival territory
- Two versions available:
- Hoodcore_1-6.zip — Regular version, all standard gangs
- Hoodcore_1-6_Sets.zip — Families & Ballas divided in gang sets
1.5
- Completely reworked turf war mechanics:
- Added option to capture territory from main menu
- Turf is randomly divided into sectors the player needs to capture
- Allies and enemies spawn in their sectors
- Backup vehicles arrive for both gangs
- Decreased chance of drive-by vehicle spawn on drop off
- Added support for addon vehicles for gangs (edit in Hoodcore/Gangs/<gang>.json)
- Fixed rep & rank bar glowing issue
- Fixed a bug that caused flatlines
1.4
- Moved gang data to separate folder (Hoodcore/Gangs)
- Improved customizability for gangs: vehicles, ped models, etc.
- Introduced possibility to create custom gangs (text form; UI coming later)
- Gang relationships (hate/like/etc.) now customizable per gang config file
- Ped replicas now take relationship into account (friendly gangs won't threaten player on sight)
- Fixed friendly gang members attacking player
- Improved territory blip displaying on radar
- Fixed dead dealer looting mechanic
- Stabilized ambient gang member activities
- Drive-by vehicle chance when player drops package in enemy territory
- Fixed rank & reputation bars staying after closing menu
- Game tracks and updates HUD colors based on player gang change (IdentiSwitch compatibility)
- Less invasive ambient members, dealers & vehicle spawning
- Moved data to JSON architecture (auto-migrates from HoodcoreData.xml)
- Fixed mod-flatlining internal bug
- Ambient gang vehicles spawn with engine on by default
- Added icons for Bulk Purchase and Bulk Dealing options
- Added TERRITORY_BLIPS_BRIGHT config var
- Removed dependency on NewtonsoftJson.dll
- New bulk dealing system:
- Set a stash vehicle from main menu
- Select Bulk Purchase and desired amounts
- Go to marked location and commit transaction
- Two delivery types: dead drop and vehicle delivery
- Dynamic gang member weapon system from Immersify now managed by Hoodcore
- Added Rednecks gang
- Added BULK_SALE_DISCOUNT_PERCENT and BULK_PURCHASE_DISCOUNT_PERCENT config vars
1.3
- Reputation system:
- Reputation increases/decreases based on player actions (configurable)
- Number of hireable members limited by reputation
- Rank — major milestone unlocking new abilities (bar above radar)
- Reputation bar — progress to next rank (bar below radar)
- Reputation affected by: rival/friendly kills, territory capturing/abandoning, drug trading
- Added cheat codes: repup, repupx10, repdown, repdownx10
- Backup & companion driving logic:
- Call backup vehicles (availability based on reputation)
- Backup peds automatically have armor
- Backup vehicle follows player's vehicle
- 30 second cooldown between backup vehicle calls
- Max 4 street companions + up to 3 backup = 7 total
- Companions that don't fit your vehicle jack nearby cars and follow (Beta)
- Turf captures require rank 2; backup requires rank 3
- Fixed ped stuttering on sidewalks
- Added configurable drug prices
- Fixed inability to purchase from other dealers
- Reputation-influenced client attracting while dealing
- Backup vehicles no longer use random colors
- Fixed companion blip staying on radar after releasing ped
1.2.1
- Reworked transactions UI (For now selling only)
- Amounts can now be selected individually for each drug and then bulk-sold
- Added control hints
- Added "Request a stash" option to the main menu:
- A player will send a text requesting dead drop after which stash location will appear on map
- Improved gamepad compatibility
- Fixed an issue causing mod to crash on startup
- Fixed possible issue with UI elements saving
1.2
- Added Main Menu Containing
- Gang selector
- Gang territory customization
- Dealing options
- Open with: Shift + G
- Drug Dealing System:
- Each gang has its own set of drugs
- Ambient Dealer Spawning:
- Some dealers are gang members, others are not
- Items can be purchased or looted from dealers
- Focus on dealer ped to show control prompts
- Blips indicate ongoing deals while dealing
- Player Dealing System:
- Select "Start dealing" from the main menu
- Approach a wall and lean (prompt appears)
- Leaning attracts customers
- After the first transaction, staying in the area passively attracts more clients
- Drug inventory is available via the main menu
- Police may arrest the player if caught dealing
1.1
- Release Scripthook .Net 3.6.0 compatibility
- Gang members will threaten player when walking in unfriendly neighborhood.
- Added icons and ped pictures to companion management wheel.
- Added Give/Take current weapon to companion management wheel.
- Changed companion blips.
- Fixed a bug where peds would stay in place after shooting.
- Added companion armor bar.
- Added possibility to heal/add armor to companions.
- If ActionGear installed (please make sure to use version 1.5.1 or newer) it will use items from player inventory (Medkits/Armors) to give to companions.
- Fixed a bug when management wheel would stay open after companion is dead.
- Added flashing to companion blips who are currently selected via wheel.
- Improved gamepad compatibility.
- Changed war zone blip flashing to more smooth.
- Active war will track new appearing enemies (i.e if enemy backup arrives the war won't finish until it's dealt with)
- Improved detection of eligible members to hang out with.
- Improved interaction feedback (Camera focus & target search).
- Controls:
- Gang selection menu - Sprint (Shift) + Detonate (G)
- Companion wheel - Sprint (Shift) + Headlights (H)
- Recruit/Interact - Aim (RMB)
1.0
- Release ScriptHook .Net compatibility
- Gang wars (Configurable)
- In order to start a gang war shoot into the air
- Gang territory blips no longer overflow minimap when far away
- Female gang members
- Selected gang persists between gaming sessions
- Added voice lines to some companions commands
- Added color filter when selecting a gang
- Changed key combinations for companion/gang wheels
- Sprint + Detonate [Shift + G on PC]: Gang selection menu
- Sprint + Vehicle headlights [Shift + H on PC]: Companion menu
- Changed gang selection wheel icons
- Introduced new config vars
- ENABLE_TERRITORY_CAPTURING - Enable/disable gang wars
- ENABLE_TERRITORY_BLIPS - Show/hide territory blips
- TERRITORY_BLIP_ALPHA - Transparency of territory blips on map [0 - 255]
- PROCESS_EACH_NUMBER_OF_TICKS - Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10)
- PROCESS_TIME_EQUALS_FPS - Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second.
0.2 Alpha
- Added config file with these vars:
- MOD_ENABLED
- MOD_TOGGLE_KEY
0.1 Alpha
Først uploadet: 29. marts 2025
Sidst opdateret: 21 hours ago
Last Downloaded: 6 minutter siden
126 Kommentarer
More mods by KassiteR:
This mod will diversify gang-related gameplay
by allowing territory capturing and introducing advanced companion mechanics.
How to install:
Drop Hoodcore.dll, Hoodcore folder & Hoodcore.ini into the scripts folder.
You'll need ScriptHook V and ScriptHook .Net
Controls:
1.10
1.9
1.8
1.7
1.6
1.5
1.4
1.3
1.2.1
1.2
1.1
1.0
0.2 Alpha
Added more territories Added configurable territory owners (XML) Added ability to hang out with other homies Added a new option for companion idling - "Wait with action" Companion will use nearest available scenario while waiting
0.1 Alpha
Introduced companion recruitment and advanced management of group members Configurable controls will be available in next versions.
by allowing territory capturing and introducing advanced companion mechanics.
How to install:
Drop Hoodcore.dll, Hoodcore folder & Hoodcore.ini into the scripts folder.
You'll need ScriptHook V and ScriptHook .Net
Controls:
- Sprint + Detonate [Shift + G on PC]: Gang selection menu
- Sprint + Vehicle headlights [Shift + H on PC]: Companion menu
1.10
- Internal improvements and stability fixes
1.9
- Added roaming bulk vans: gang-owned transport vans carrying 0.5–2kg of cargo, manned by a driver, 1–2 passengers, and 0–3 escort vehicles.
- Van locations intercepted as phone messages with accept/ignore UI
- Crew defends the van and escorts pursue if you take the cargo
- 50% chance of a follow-up gang ambush 30–60 seconds later
- Added interaction-system toggle (Aim + Vehicle Duck) that instantly clears active dialogues and restores ped targeting
- Added on-character-switch gang reload: when IdentiSwitch swaps characters, saved gang relationship is re-applied immediately
- Added gang-member visual variety: 20 random micro-morphs plus randomized ageing and complexion overlays so members of the same gang no longer look identical
- Fixed cops ignoring the player while in a gang — Hate relationship now mirrored between Cops and player's gang group when wanted; cleared to Neutral once no longer wanted
- Fixed dealers stacking on top of each other — spawning now skips spots within 50 units of an existing dealer
- Fixed bulk-dealing payment briefcase occasionally failing to spawn — creation now retries up to 5 times with a clear error subtitle if it ultimately fails
- Fixed persistent-member cleanup despawning nearby dealers and peds in vehicles — cleanup now skips dealers within 100m and skips any ped inside a vehicle
- Improved turf war balance: attacker spawn multiplier now uses full configured value when down to a single sector; perimeter spawning suppressed during victory-hold timer to prevent ping-pong recapture loops
- Improved radial menu feedback: audio cue on category change and on slot wrap-around
- Performance improvement
1.8
- Added member variation randomizer (configurable):
- Saved member variations with same model can shuffle: haircuts, chains, legs + shoes, hats, glasses
- AI gangs can now attack player turf (tunable in config)
- Improved gang member in-place replacement (e.g. on Grove St)
- Changed turf war mechanics:
- Player can now leave/die without automatically losing the war
- After capturing all sectors, gang must hold them for a configurable period
1.7
- Custom member & vehicle variations
- When saving freemode preset, mod automatically determines current player model's race and spawns peds with random face blend accordingly
- Reworked gang war spawns & UI
- Updated backup menu
- Performance improvements
- Added "Hide Turf Zones" option to main menu
- When capturing turf, attacked gang automatically becomes hated
1.6
- Persistence, garbage collection & spawn rate limit improvements
- Added "backmeup" cheatcode to call backup even if player has max companions
- GTA V Enhanced compatibility
- Redesigned companion wheel
- Added "Territory Capture" icon
- Clear error messages if turf capturing is impossible
- Added options to choose vehicle type when calling backup
- Improved package/money case spawn positions
- Fixed driveby vehicles spawning on friendly gang territories
- Added relationship viewer (Alpha version)
- Added driveby vehicles when player is dealing for too long or in large amounts on rival territory
- Two versions available:
- Hoodcore_1-6.zip — Regular version, all standard gangs
- Hoodcore_1-6_Sets.zip — Families & Ballas divided in gang sets
1.5
- Completely reworked turf war mechanics:
- Added option to capture territory from main menu
- Turf is randomly divided into sectors the player needs to capture
- Allies and enemies spawn in their sectors
- Backup vehicles arrive for both gangs
- Decreased chance of drive-by vehicle spawn on drop off
- Added support for addon vehicles for gangs (edit in Hoodcore/Gangs/<gang>.json)
- Fixed rep & rank bar glowing issue
- Fixed a bug that caused flatlines
1.4
- Moved gang data to separate folder (Hoodcore/Gangs)
- Improved customizability for gangs: vehicles, ped models, etc.
- Introduced possibility to create custom gangs (text form; UI coming later)
- Gang relationships (hate/like/etc.) now customizable per gang config file
- Ped replicas now take relationship into account (friendly gangs won't threaten player on sight)
- Fixed friendly gang members attacking player
- Improved territory blip displaying on radar
- Fixed dead dealer looting mechanic
- Stabilized ambient gang member activities
- Drive-by vehicle chance when player drops package in enemy territory
- Fixed rank & reputation bars staying after closing menu
- Game tracks and updates HUD colors based on player gang change (IdentiSwitch compatibility)
- Less invasive ambient members, dealers & vehicle spawning
- Moved data to JSON architecture (auto-migrates from HoodcoreData.xml)
- Fixed mod-flatlining internal bug
- Ambient gang vehicles spawn with engine on by default
- Added icons for Bulk Purchase and Bulk Dealing options
- Added TERRITORY_BLIPS_BRIGHT config var
- Removed dependency on NewtonsoftJson.dll
- New bulk dealing system:
- Set a stash vehicle from main menu
- Select Bulk Purchase and desired amounts
- Go to marked location and commit transaction
- Two delivery types: dead drop and vehicle delivery
- Dynamic gang member weapon system from Immersify now managed by Hoodcore
- Added Rednecks gang
- Added BULK_SALE_DISCOUNT_PERCENT and BULK_PURCHASE_DISCOUNT_PERCENT config vars
1.3
- Reputation system:
- Reputation increases/decreases based on player actions (configurable)
- Number of hireable members limited by reputation
- Rank — major milestone unlocking new abilities (bar above radar)
- Reputation bar — progress to next rank (bar below radar)
- Reputation affected by: rival/friendly kills, territory capturing/abandoning, drug trading
- Added cheat codes: repup, repupx10, repdown, repdownx10
- Backup & companion driving logic:
- Call backup vehicles (availability based on reputation)
- Backup peds automatically have armor
- Backup vehicle follows player's vehicle
- 30 second cooldown between backup vehicle calls
- Max 4 street companions + up to 3 backup = 7 total
- Companions that don't fit your vehicle jack nearby cars and follow (Beta)
- Turf captures require rank 2; backup requires rank 3
- Fixed ped stuttering on sidewalks
- Added configurable drug prices
- Fixed inability to purchase from other dealers
- Reputation-influenced client attracting while dealing
- Backup vehicles no longer use random colors
- Fixed companion blip staying on radar after releasing ped
1.2.1
- Reworked transactions UI (For now selling only)
- Amounts can now be selected individually for each drug and then bulk-sold
- Added control hints
- Added "Request a stash" option to the main menu:
- A player will send a text requesting dead drop after which stash location will appear on map
- Improved gamepad compatibility
- Fixed an issue causing mod to crash on startup
- Fixed possible issue with UI elements saving
1.2
- Added Main Menu Containing
- Gang selector
- Gang territory customization
- Dealing options
- Open with: Shift + G
- Drug Dealing System:
- Each gang has its own set of drugs
- Ambient Dealer Spawning:
- Some dealers are gang members, others are not
- Items can be purchased or looted from dealers
- Focus on dealer ped to show control prompts
- Blips indicate ongoing deals while dealing
- Player Dealing System:
- Select "Start dealing" from the main menu
- Approach a wall and lean (prompt appears)
- Leaning attracts customers
- After the first transaction, staying in the area passively attracts more clients
- Drug inventory is available via the main menu
- Police may arrest the player if caught dealing
1.1
- Release Scripthook .Net 3.6.0 compatibility
- Gang members will threaten player when walking in unfriendly neighborhood.
- Added icons and ped pictures to companion management wheel.
- Added Give/Take current weapon to companion management wheel.
- Changed companion blips.
- Fixed a bug where peds would stay in place after shooting.
- Added companion armor bar.
- Added possibility to heal/add armor to companions.
- If ActionGear installed (please make sure to use version 1.5.1 or newer) it will use items from player inventory (Medkits/Armors) to give to companions.
- Fixed a bug when management wheel would stay open after companion is dead.
- Added flashing to companion blips who are currently selected via wheel.
- Improved gamepad compatibility.
- Changed war zone blip flashing to more smooth.
- Active war will track new appearing enemies (i.e if enemy backup arrives the war won't finish until it's dealt with)
- Improved detection of eligible members to hang out with.
- Improved interaction feedback (Camera focus & target search).
- Controls:
- Gang selection menu - Sprint (Shift) + Detonate (G)
- Companion wheel - Sprint (Shift) + Headlights (H)
- Recruit/Interact - Aim (RMB)
1.0
- Release ScriptHook .Net compatibility
- Gang wars (Configurable)
- In order to start a gang war shoot into the air
- Gang territory blips no longer overflow minimap when far away
- Female gang members
- Selected gang persists between gaming sessions
- Added voice lines to some companions commands
- Added color filter when selecting a gang
- Changed key combinations for companion/gang wheels
- Sprint + Detonate [Shift + G on PC]: Gang selection menu
- Sprint + Vehicle headlights [Shift + H on PC]: Companion menu
- Changed gang selection wheel icons
- Introduced new config vars
- ENABLE_TERRITORY_CAPTURING - Enable/disable gang wars
- ENABLE_TERRITORY_BLIPS - Show/hide territory blips
- TERRITORY_BLIP_ALPHA - Transparency of territory blips on map [0 - 255]
- PROCESS_EACH_NUMBER_OF_TICKS - Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10)
- PROCESS_TIME_EQUALS_FPS - Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second.
0.2 Alpha
- Added config file with these vars:
- MOD_ENABLED
- MOD_TOGGLE_KEY
0.1 Alpha
Først uploadet: 29. marts 2025
Sidst opdateret: 21 hours ago
Last Downloaded: 6 minutter siden






❤️ Thanks for downloading Hoodcore!
Full features, guides and changelog: https://www.kassiter-mods.com/hoodcore
Heads up: the free version here is v1.9. The active version on Patreon is currently v2.4+ — if you're running into a bug, there's a good chance it's already been fixed in a newer update. Check the changelog before reporting!
Bug reports are still welcome — just mention which version you're on so I know if it's something I've already addressed.
If you want to support development and stay on the latest version, come hang out on Patreon — it's what keeps these mods growing:
👉 patreon.com/kassiter
🎮 Also check out Immersify — an AI gang behavior and immersion overhaul that's built to run right alongside Hoodcore.
Thanks again, and have fun out there in Los Santos! 🦝
not take hood
@KassiteR Shift+G has a menu appearing, Shift+H has no response, and when I steal something from dealers hoodcore crashes
Its not working for me at all what do you know if im doing something wrong or does the mod need to be updated
could you please help everytime i load up the game the mod isnt showing up and i already have a scripts folder so i dont if the mod need to be updated or if im doing something wrong but if you could please help me out that would be great
how do i sell
Is this compatible with project-santos RP? And your mod immersify?
@Bulletz12 Immersify - Yes; The RP - I haven't tested myself. Would appreciate the feedback
@KassiteR is this playable on enhanced?
@Lilacepope23 Yes, once 1.10 gets approved
@KassiteR but i just paid for you patreon for full version!!! is that version compatible with enhanced?
@Lilacepope23 Of course, Patreon has much newer version
@KassiteR bro it keeps sayin that my license is corrupted and needs redownloded
@Lilacepope23 message me on Patreon pls
@hoolim you can't lol
@Lilacepope23 I thought dude removed the DRM licensing restrictions ?
@KassiteR Hello, is this compatible with rde?
@CyJJ I haven't tested it, but I also never seen anyone reporting incompatibility. Would appreciate the feedback
@hoolim Request the statsh from main menu, select "start dealing" from main menu, approach any wall and you'll see prompt to lean. When customer approaches, lock in by pressing aim without having a weapon and then press G
"quit thinking about your momma and put some work in home boy" - CJ.