Enterable Hood Interiors 3.0
5.356
102
5.356
102
🏠 Enterable Hood Interiors 🏠
About:
A script that lets you enter over 500 doors across the Families, Ballas, Vagos and Aztecas hoods!
This is not a MLO, it's a script. MP Maps enabled is NOT required! You can freely play with OR without MP Maps.
Features:
- 426 enterable doors across Los Santos hoods (+170 added in v3.0)
- All doors of a building work (front, side & back entrances supported)
- Optional floating markers in front of the doors (fully configurable)
- Optional small map blips for every enterable door (fully configurable)
- Clean on-screen text prompt near doors indicating interaction
- Simple enter/exit system (default: E, fully configurable)
- Smooth fade transitions when entering/exiting
- Optimized door detection system for performance
- Motel-style interior system
Interior Options (v3.0):
- Optional dynamic gang ped spawns inside interiors
- Configurable spawn count (0–4)
- Random gang models
- Random armed/unarmed chance
- Multiple behavior types (wander, smoke, phone, party, idle)
- Compatible with LSPDFR
- Optional ambient NPC cleanup inside interiors
- Optional blood/decal cleanup for a clean interior reset
- Optional gang ped persistence (keep them after leaving)
Expected features in future updates:
- More enterable doors
- Different interiors
Requirements:
- Script Hook V
- Script Hook V .NET (🔸Nightly Build🔸)
Using outdated versions of SHVDN may cause crashes. Use latest versions!
Installation:
Make sure to delete older versions before installing.
Drop "EnterableHoodInteriors.dll" into your scripts folder.
(For latest versions, there will also be a folder with a Settings.ini file in it, just drag and drop the DLL and the folder inside your scripts folder)
If you don’t have a `scripts` folder, just create one in the root GTA 5 directory.
To uninstall, just remove the related `.dll` files from the scripts folder.
To disable temporarily, move the file out of the folder.
Known Bugs:
No bugs yet. If you find any report in the comment section.
If you run into issues, reload script or use any trainer to teleport back (just in case you get stuck somehow).
Changelog:
v1.0
- Initial beta release
v2.0
- Major script optimization & full backend cleanup
- Added settings file (custom interact key + fade duration)
- Smoother entering/exiting transitions
- Improved door detection system
- Cleaner interior handling (no random NPCs spawning inside)
- Performance improvements
- Stability improvements
v3.0
- Added 170 new doors
- Added optional door blips (fully configurable via INI)
- Added configurable floating door markers
- Added dynamic gang ped spawn system (motel interior)
- Configurable min/max spawn count (0–4)
- Randomized gang models
- Random armed/unarmed chance
- Weapon pool support (knife, pistols, SMGs, rifles, shotgun)
- Random behaviors
- Added optional gang ped persistence
- Added optional ambient ped deletion toggle
- Added automatic blood/decal cleanup inside interior
- Further performance optimizations for marker & door scanning
- General polish & stability improvements
This script only focuses on hood-related interiors. For more enterable interiors check: Enterable Interiors by jaydenwasd
DO NOT RE-UPLOAD without permission!
If you like this mod let me know in the comments :)
@ww_aleeex // @aleksforreal // 7aleksforreal
Discord Server: https://discord.gg/ATNEBR6nfu
About:
A script that lets you enter over 500 doors across the Families, Ballas, Vagos and Aztecas hoods!
This is not a MLO, it's a script. MP Maps enabled is NOT required! You can freely play with OR without MP Maps.
Features:
- 426 enterable doors across Los Santos hoods (+170 added in v3.0)
- All doors of a building work (front, side & back entrances supported)
- Optional floating markers in front of the doors (fully configurable)
- Optional small map blips for every enterable door (fully configurable)
- Clean on-screen text prompt near doors indicating interaction
- Simple enter/exit system (default: E, fully configurable)
- Smooth fade transitions when entering/exiting
- Optimized door detection system for performance
- Motel-style interior system
Interior Options (v3.0):
- Optional dynamic gang ped spawns inside interiors
- Configurable spawn count (0–4)
- Random gang models
- Random armed/unarmed chance
- Multiple behavior types (wander, smoke, phone, party, idle)
- Compatible with LSPDFR
- Optional ambient NPC cleanup inside interiors
- Optional blood/decal cleanup for a clean interior reset
- Optional gang ped persistence (keep them after leaving)
Expected features in future updates:
- More enterable doors
- Different interiors
Requirements:
- Script Hook V
- Script Hook V .NET (🔸Nightly Build🔸)
Using outdated versions of SHVDN may cause crashes. Use latest versions!
Installation:
Make sure to delete older versions before installing.
Drop "EnterableHoodInteriors.dll" into your scripts folder.
(For latest versions, there will also be a folder with a Settings.ini file in it, just drag and drop the DLL and the folder inside your scripts folder)
If you don’t have a `scripts` folder, just create one in the root GTA 5 directory.
To uninstall, just remove the related `.dll` files from the scripts folder.
To disable temporarily, move the file out of the folder.
Known Bugs:
No bugs yet. If you find any report in the comment section.
If you run into issues, reload script or use any trainer to teleport back (just in case you get stuck somehow).
Changelog:
v1.0
- Initial beta release
v2.0
- Major script optimization & full backend cleanup
- Added settings file (custom interact key + fade duration)
- Smoother entering/exiting transitions
- Improved door detection system
- Cleaner interior handling (no random NPCs spawning inside)
- Performance improvements
- Stability improvements
v3.0
- Added 170 new doors
- Added optional door blips (fully configurable via INI)
- Added configurable floating door markers
- Added dynamic gang ped spawn system (motel interior)
- Configurable min/max spawn count (0–4)
- Randomized gang models
- Random armed/unarmed chance
- Weapon pool support (knife, pistols, SMGs, rifles, shotgun)
- Random behaviors
- Added optional gang ped persistence
- Added optional ambient ped deletion toggle
- Added automatic blood/decal cleanup inside interior
- Further performance optimizations for marker & door scanning
- General polish & stability improvements
This script only focuses on hood-related interiors. For more enterable interiors check: Enterable Interiors by jaydenwasd
DO NOT RE-UPLOAD without permission!
If you like this mod let me know in the comments :)
@ww_aleeex // @aleksforreal // 7aleksforreal
Discord Server: https://discord.gg/ATNEBR6nfu
Først uploadet: 18. juli 2025
Sidst opdateret: 9 dage siden
Last Downloaded: 23 minutter siden
72 Kommentarer
More mods by aleksforreal:
- .Net
5.0
699
17
2.0 (Revamped)
By ww_aleeex
🏠 Enterable Hood Interiors 🏠
About:
A script that lets you enter over 500 doors across the Families, Ballas, Vagos and Aztecas hoods!
This is not a MLO, it's a script. MP Maps enabled is NOT required! You can freely play with OR without MP Maps.
Features:
- 426 enterable doors across Los Santos hoods (+170 added in v3.0)
- All doors of a building work (front, side & back entrances supported)
- Optional floating markers in front of the doors (fully configurable)
- Optional small map blips for every enterable door (fully configurable)
- Clean on-screen text prompt near doors indicating interaction
- Simple enter/exit system (default: E, fully configurable)
- Smooth fade transitions when entering/exiting
- Optimized door detection system for performance
- Motel-style interior system
Interior Options (v3.0):
- Optional dynamic gang ped spawns inside interiors
- Configurable spawn count (0–4)
- Random gang models
- Random armed/unarmed chance
- Multiple behavior types (wander, smoke, phone, party, idle)
- Compatible with LSPDFR
- Optional ambient NPC cleanup inside interiors
- Optional blood/decal cleanup for a clean interior reset
- Optional gang ped persistence (keep them after leaving)
Expected features in future updates:
- More enterable doors
- Different interiors
Requirements:
- Script Hook V
- Script Hook V .NET (🔸Nightly Build🔸)
Using outdated versions of SHVDN may cause crashes. Use latest versions!
Installation:
Make sure to delete older versions before installing.
Drop "EnterableHoodInteriors.dll" into your scripts folder.
(For latest versions, there will also be a folder with a Settings.ini file in it, just drag and drop the DLL and the folder inside your scripts folder)
If you don’t have a `scripts` folder, just create one in the root GTA 5 directory.
To uninstall, just remove the related `.dll` files from the scripts folder.
To disable temporarily, move the file out of the folder.
Known Bugs:
No bugs yet. If you find any report in the comment section.
If you run into issues, reload script or use any trainer to teleport back (just in case you get stuck somehow).
Changelog:
v1.0
- Initial beta release
v2.0
- Major script optimization & full backend cleanup
- Added settings file (custom interact key + fade duration)
- Smoother entering/exiting transitions
- Improved door detection system
- Cleaner interior handling (no random NPCs spawning inside)
- Performance improvements
- Stability improvements
v3.0
- Added 170 new doors
- Added optional door blips (fully configurable via INI)
- Added configurable floating door markers
- Added dynamic gang ped spawn system (motel interior)
- Configurable min/max spawn count (0–4)
- Randomized gang models
- Random armed/unarmed chance
- Weapon pool support (knife, pistols, SMGs, rifles, shotgun)
- Random behaviors
- Added optional gang ped persistence
- Added optional ambient ped deletion toggle
- Added automatic blood/decal cleanup inside interior
- Further performance optimizations for marker & door scanning
- General polish & stability improvements
This script only focuses on hood-related interiors. For more enterable interiors check: Enterable Interiors by jaydenwasd
DO NOT RE-UPLOAD without permission!
If you like this mod let me know in the comments :)
@ww_aleeex // @aleksforreal // 7aleksforreal
Discord Server: https://discord.gg/ATNEBR6nfu
About:
A script that lets you enter over 500 doors across the Families, Ballas, Vagos and Aztecas hoods!
This is not a MLO, it's a script. MP Maps enabled is NOT required! You can freely play with OR without MP Maps.
Features:
- 426 enterable doors across Los Santos hoods (+170 added in v3.0)
- All doors of a building work (front, side & back entrances supported)
- Optional floating markers in front of the doors (fully configurable)
- Optional small map blips for every enterable door (fully configurable)
- Clean on-screen text prompt near doors indicating interaction
- Simple enter/exit system (default: E, fully configurable)
- Smooth fade transitions when entering/exiting
- Optimized door detection system for performance
- Motel-style interior system
Interior Options (v3.0):
- Optional dynamic gang ped spawns inside interiors
- Configurable spawn count (0–4)
- Random gang models
- Random armed/unarmed chance
- Multiple behavior types (wander, smoke, phone, party, idle)
- Compatible with LSPDFR
- Optional ambient NPC cleanup inside interiors
- Optional blood/decal cleanup for a clean interior reset
- Optional gang ped persistence (keep them after leaving)
Expected features in future updates:
- More enterable doors
- Different interiors
Requirements:
- Script Hook V
- Script Hook V .NET (🔸Nightly Build🔸)
Using outdated versions of SHVDN may cause crashes. Use latest versions!
Installation:
Make sure to delete older versions before installing.
Drop "EnterableHoodInteriors.dll" into your scripts folder.
(For latest versions, there will also be a folder with a Settings.ini file in it, just drag and drop the DLL and the folder inside your scripts folder)
If you don’t have a `scripts` folder, just create one in the root GTA 5 directory.
To uninstall, just remove the related `.dll` files from the scripts folder.
To disable temporarily, move the file out of the folder.
Known Bugs:
No bugs yet. If you find any report in the comment section.
If you run into issues, reload script or use any trainer to teleport back (just in case you get stuck somehow).
Changelog:
v1.0
- Initial beta release
v2.0
- Major script optimization & full backend cleanup
- Added settings file (custom interact key + fade duration)
- Smoother entering/exiting transitions
- Improved door detection system
- Cleaner interior handling (no random NPCs spawning inside)
- Performance improvements
- Stability improvements
v3.0
- Added 170 new doors
- Added optional door blips (fully configurable via INI)
- Added configurable floating door markers
- Added dynamic gang ped spawn system (motel interior)
- Configurable min/max spawn count (0–4)
- Randomized gang models
- Random armed/unarmed chance
- Weapon pool support (knife, pistols, SMGs, rifles, shotgun)
- Random behaviors
- Added optional gang ped persistence
- Added optional ambient ped deletion toggle
- Added automatic blood/decal cleanup inside interior
- Further performance optimizations for marker & door scanning
- General polish & stability improvements
This script only focuses on hood-related interiors. For more enterable interiors check: Enterable Interiors by jaydenwasd
DO NOT RE-UPLOAD without permission!
If you like this mod let me know in the comments :)
@ww_aleeex // @aleksforreal // 7aleksforreal
Discord Server: https://discord.gg/ATNEBR6nfu
Først uploadet: 18. juli 2025
Sidst opdateret: 9 dage siden
Last Downloaded: 23 minutter siden










@ww_aleeex EnableDoorMarkers=false When entering the game, there are prompts at the doorways in the game indicating that they can be entered... But when I changed it to EnableDoorMarkers=true, the small house icons on the map are not displayed, which are the dense ones in the video... They display normally when approaching the houses ∧
@ww_aleeex Honestly, three doors per apartment is unnecessary. One door is enough. Too many icons.
@a012345 increase MarkerDrawDistance=25.0 to 100 or more. depends from what distance u want to see them
@Mafia2GTA5 i understand. i will see what i can do in next update. until then try to use markers instead
@a012345 oh if u want the icons u need to set EnableDoorBlips=false to true. thought u mean the markers my bad
@ww_aleeex The issue of normal display has been resolved.
@a012345 glad to hear that!
where does the Settings.ini file go? Do you leave it in the folder and drop all in the Scripts folder?
Very Badass!
@leepersc just drop the dll and the folder in the scripts folder. the dll will look for it inside the folder. i will update installation description in a bit
@leepersc thanks for the review
@ww_aleeex Thank you, brother!
Nice idea, but no matter where I enter - Strawberry, Davis, etc. - when I exit I always end up walking out the door into the parking lot of the Motor Motel out in Harmony.
@Wolverine75 do you have any mod like Enable All Interiors or Interiors V?
@ww_aleeex I saw the video, I really liked it, but I think we can make your script even better, we need to think about some small adjustments.
@kaariim_24 yeah i just ran out of ideas. i wait for feedbacks
@ww_aleeex, I've been using NewTheft's Open All Interiors 5.1.
@Wolverine75 i think that might be the problem. try to change my mod key from E to something else like T of Y (u can un settings.ini) and then when inside the motel room dont press E anymore just press the new key u set
The mod works perfectly. Perfect for role playing. Good job!
@My_ Dick_ Is_Big thank you