Indlæser...
0 filer liked
3 kommentare
0 videoer
0 uploads
0 følgere
  • Default

    @lucasvinbr Ya thanks the mod loaded when i kept the nativeui.dll in the scripts folder. But now even after starting the gang war gang members are not attacking each other any solutions?

    2. juni 2020
  • Default

    @lucasvinbr This is the entire Log:-

    [22:04:13] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [22:04:14] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [22:04:15] [DEBUG] Loading scripts from C:\Program Files\Epic Games\GTAV\scripts ...
    [22:04:15] [DEBUG] Loading assembly GangAndTurfMod.dll ...
    [22:04:16] [INFO] Found 7 script(s) in GangAndTurfMod.dll resolved to API 2.10.12.
    [22:04:16] [DEBUG] Instantiating script GTA.GangAndTurfMod.AmbientGangMemberSpawner ...
    [22:04:16] [INFO] Started script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [22:04:16] [DEBUG] Instantiating script GTA.GangAndTurfMod.AutoSaver ...
    [22:04:16] [INFO] Started script GTA.GangAndTurfMod.AutoSaver.
    [22:04:16] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangMemberUpdater ...
    [22:04:16] [INFO] Started script GTA.GangAndTurfMod.GangMemberUpdater.
    [22:04:16] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangVehicleUpdater ...
    [22:04:16] [INFO] Started script GTA.GangAndTurfMod.GangVehicleUpdater.
    [22:04:16] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangWarManager ...
    [22:04:17] [ERROR] Failed to instantiate script GTA.GangAndTurfMod.GangWarManager because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NativeUI, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null'
    at GTA.GangAndTurfMod.GangWarManager..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [22:04:17] [DEBUG] Instantiating script GTA.GangAndTurfMod.ModCore ...
    [22:04:24] [ERROR] Failed to instantiate script GTA.GangAndTurfMod.ModCore because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangManager.SetGangRelationsAccordingToAggrLevel(GangMemberAggressivenessMode aggrLevel)
    at GTA.GangAndTurfMod.GangManager.SetUpAllGangs()
    at GTA.GangAndTurfMod.GangManager..ctor()
    at GTA.GangAndTurfMod.ModCore..ctor()
    [22:04:24] [DEBUG] Instantiating script GTA.GangAndTurfMod.WorldLocChecker ...
    [22:04:24] [INFO] Started script GTA.GangAndTurfMod.WorldLocChecker.
    [22:04:24] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangMemberUpdater.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [22:04:24] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.GangMemberUpdater.
    [22:04:24] [WARNING] Aborted script GTA.GangAndTurfMod.GangMemberUpdater.
    [22:04:24] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangVehicleUpdater.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [22:04:24] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.GangVehicleUpdater.
    [22:04:24] [WARNING] Aborted script GTA.GangAndTurfMod.GangVehicleUpdater.
    [22:04:29] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.MindControl.get_CurrentPlayerCharacter()
    at GTA.GangAndTurfMod.ZoneManager.GetCurrentTurfZone()
    at GTA.GangAndTurfMod.AmbientGangMemberSpawner.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [22:04:29] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [22:04:29] [WARNING] Aborted script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [22:04:29] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.MindControl.get_CurrentPlayerCharacter()
    at GTA.GangAndTurfMod.WorldLocChecker.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [22:04:29] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.WorldLocChecker.
    [22:04:29] [WARNING] Aborted script GTA.GangAndTurfMod.WorldLocChecker.

    Udvid for at læse hele kommentaren
    1. juni 2020
  • Default

    Getting the following error.It is saying script aborted

    [22:04:17] [DEBUG] Instantiating script GTA.GangAndTurfMod.ModCore ...
    [22:04:24] [ERROR] Failed to instantiate script GTA.GangAndTurfMod.ModCore because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangManager.SetGangRelationsAccordingToAggrLevel(GangMemberAggressivenessMode aggrLevel)
    at GTA.GangAndTurfMod.GangManager.SetUpAllGangs()
    at GTA.GangAndTurfMod.GangManager..ctor()
    at GTA.GangAndTurfMod.ModCore..ctor()
    [22:04:24] [DEBUG] Instantiating script GTA.GangAndTurfMod.WorldLocChecker ...
    [22:04:24] [INFO] Started script GTA.GangAndTurfMod.WorldLocChecker.
    [22:04:24] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangMemberUpdater.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [22:04:24] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.GangMemberUpdater.
    [22:04:24] [WARNING] Aborted script GTA.GangAndTurfMod.GangMemberUpdater.
    [22:04:24] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangVehicleUpdater.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [22:04:24] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.GangVehicleUpdater.
    [22:04:24] [WARNING] Aborted script GTA.GangAndTurfMod.GangVehicleUpdater.
    [22:04:29] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.MindControl.get_CurrentPlayerCharacter()
    at GTA.GangAndTurfMod.ZoneManager.GetCurrentTurfZone()
    at GTA.GangAndTurfMod.AmbientGangMemberSpawner.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [22:04:29] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [22:04:29] [WARNING] Aborted script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [22:04:29] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.MindControl.get_CurrentPlayerCharacter()
    at GTA.GangAndTurfMod.WorldLocChecker.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [22:04:29] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.WorldLocChecker.
    [22:04:29] [WARNING] Aborted script GTA.GangAndTurfMod.WorldLocChecker.

    Udvid for at læse hele kommentaren
    30. maj 2020