Street Riders: Realistic NPC Wheelies 1.2.1
3.994
82
3.994
82
Street Riders brings realistic physics-based wheelies to Los Santos. Spawn dynamic motorcycle gangs that patrol territories and ride in formation, or apply wheelies to natural traffic riders.
COMMUNITY & SUPPORT:
Found a bug? Want to share configs or suggest features?
👉 Join the Discord Server
To support the research and dev time:
👉 Buy Me A Coffee
Crypto (ERC20/SOL/BTC):
🔹 ETH: 0xEd4CF7c811a455dDD67078196d35E77Df79bF40F
🔹 SOL: E143j1mbwAU98gcZ9xdtvbjmLZNn4tgW3Lfs3DEjYvJQ
🔹 BTC: bc1q82yezy5t6pynvwrjrsr3k6xwys4akuwk54hufs
CORE FEATURES:
• Follow Player System: Gangs with CanFollowPlayer = true can escort you through the city. Two trigger modes available:
— Proximity: Riders follow when you're nearby
— Dynamic: Speed-based trigger — ride fast and close to take the lead, slow down to let them ride autonomous
Toggle manually with F7 (configurable) or let it trigger automatically based on your riding style.
• Dismount Behaviors: When you get off your bike, riders react:
— Wait: They dismount, walk to you, and play idle scenarios.
— Continue: A random rider takes over as leader.
— Freestyle: They stay on bikes, doing loops and wheelies around you.
• Realistic Wheelie Physics: Torque-based continuous force system with velocity damping. Bikes lift naturally, hold stable angles, and coast realistically.
• Zone & Time-Based Spawning: Groups spawn in specific GTA V zones during configurable active hours.
• Police Pursuit System: Cops detect riders and engage in persistent chases. (Optional)
CUSTOMIZATION:
• Per-Bike Tuning: Create [Bike_MODELNAME] sections in the INI to customize lift force, target pitch, and max pitch for any motorcycle.
• Mixed Vehicles: Enable MixedVehicles = true in group configs to have each rider on a different bike.
• Bike Colors: Set custom paint jobs per group with BikeColors.
• Follow Settings: Fine-tune follow radius, dynamic speed threshold, trigger delay, and more.
RIDER GROUPS:
Pre-configured gangs include Families, Ballas, Vagos, and Marabunta Salvatrucha — each with unique territories, colors, and schedules. Fully customizable via INI.
INSTALLATION:
Install ScriptHookV and ScriptHookVDotNet
Place StreetRiders.dll and StreetRiders.ini into your /scripts/ folder
Launch the game. You should see: "Street Riders: Loaded!"
CONFIGURATION:
All settings are documented with detailed comments in StreetRiders.ini. Please read the README.txt carefully before editing.
REQUIREMENTS:
• ScriptHookV
• ScriptHookVDotNet 3.6.0+
COMPATIBILITY:
• Addon bikes: Should work if installed correctly via dlcpacks — use the spawn name in BikeModels.
• Los Santos Red (LSR): Reported compatible by users.
KNOWN ISSUES:
• Riders may occasionally get stuck during remount.
• Unstable Physics / "Flying" Bikes: On some motorcycle models, wheelies might behave strangely or cause the bike to bounce. The cause isn't confirmed yet, but it may vary depending on the bike's physics or speed. If you encounter this, try to lower the LiftForce slightly or the DriveSpeed in the .INI file, you can also test different DrivingFlags (like 803644) to see if the NPC behavior changes.
LATEST UPDATE [1.2.1] - 2026-03-04
Fixed:
• Taking over a rider's bike could leave it unable to move because the remount handbrake state was still active.
• When the player enters a tracked rider bike, the script now immediately releases bike ownership and rider tracking.
For the full version history, please see CHANGELOG.txt included in the archive.
COMMUNITY & SUPPORT:
Found a bug? Want to share configs or suggest features?
👉 Join the Discord Server
To support the research and dev time:
👉 Buy Me A Coffee
Crypto (ERC20/SOL/BTC):
🔹 ETH: 0xEd4CF7c811a455dDD67078196d35E77Df79bF40F
🔹 SOL: E143j1mbwAU98gcZ9xdtvbjmLZNn4tgW3Lfs3DEjYvJQ
🔹 BTC: bc1q82yezy5t6pynvwrjrsr3k6xwys4akuwk54hufs
CORE FEATURES:
• Follow Player System: Gangs with CanFollowPlayer = true can escort you through the city. Two trigger modes available:
— Proximity: Riders follow when you're nearby
— Dynamic: Speed-based trigger — ride fast and close to take the lead, slow down to let them ride autonomous
Toggle manually with F7 (configurable) or let it trigger automatically based on your riding style.
• Dismount Behaviors: When you get off your bike, riders react:
— Wait: They dismount, walk to you, and play idle scenarios.
— Continue: A random rider takes over as leader.
— Freestyle: They stay on bikes, doing loops and wheelies around you.
• Realistic Wheelie Physics: Torque-based continuous force system with velocity damping. Bikes lift naturally, hold stable angles, and coast realistically.
• Zone & Time-Based Spawning: Groups spawn in specific GTA V zones during configurable active hours.
• Police Pursuit System: Cops detect riders and engage in persistent chases. (Optional)
CUSTOMIZATION:
• Per-Bike Tuning: Create [Bike_MODELNAME] sections in the INI to customize lift force, target pitch, and max pitch for any motorcycle.
• Mixed Vehicles: Enable MixedVehicles = true in group configs to have each rider on a different bike.
• Bike Colors: Set custom paint jobs per group with BikeColors.
• Follow Settings: Fine-tune follow radius, dynamic speed threshold, trigger delay, and more.
RIDER GROUPS:
Pre-configured gangs include Families, Ballas, Vagos, and Marabunta Salvatrucha — each with unique territories, colors, and schedules. Fully customizable via INI.
INSTALLATION:
Install ScriptHookV and ScriptHookVDotNet
Place StreetRiders.dll and StreetRiders.ini into your /scripts/ folder
Launch the game. You should see: "Street Riders: Loaded!"
CONFIGURATION:
All settings are documented with detailed comments in StreetRiders.ini. Please read the README.txt carefully before editing.
REQUIREMENTS:
• ScriptHookV
• ScriptHookVDotNet 3.6.0+
COMPATIBILITY:
• Addon bikes: Should work if installed correctly via dlcpacks — use the spawn name in BikeModels.
• Los Santos Red (LSR): Reported compatible by users.
KNOWN ISSUES:
• Riders may occasionally get stuck during remount.
• Unstable Physics / "Flying" Bikes: On some motorcycle models, wheelies might behave strangely or cause the bike to bounce. The cause isn't confirmed yet, but it may vary depending on the bike's physics or speed. If you encounter this, try to lower the LiftForce slightly or the DriveSpeed in the .INI file, you can also test different DrivingFlags (like 803644) to see if the NPC behavior changes.
LATEST UPDATE [1.2.1] - 2026-03-04
Fixed:
• Taking over a rider's bike could leave it unable to move because the remount handbrake state was still active.
• When the player enters a tracked rider bike, the script now immediately releases bike ownership and rider tracking.
For the full version history, please see CHANGELOG.txt included in the archive.
Først uploadet: 13. februar 2026
Sidst opdateret: 7 dage siden
Last Downloaded: 25 minutter siden
83 Kommentarer
Street Riders brings realistic physics-based wheelies to Los Santos. Spawn dynamic motorcycle gangs that patrol territories and ride in formation, or apply wheelies to natural traffic riders.
COMMUNITY & SUPPORT:
Found a bug? Want to share configs or suggest features?
👉 Join the Discord Server
To support the research and dev time:
👉 Buy Me A Coffee
Crypto (ERC20/SOL/BTC):
🔹 ETH: 0xEd4CF7c811a455dDD67078196d35E77Df79bF40F
🔹 SOL: E143j1mbwAU98gcZ9xdtvbjmLZNn4tgW3Lfs3DEjYvJQ
🔹 BTC: bc1q82yezy5t6pynvwrjrsr3k6xwys4akuwk54hufs
CORE FEATURES:
• Follow Player System: Gangs with CanFollowPlayer = true can escort you through the city. Two trigger modes available:
— Proximity: Riders follow when you're nearby
— Dynamic: Speed-based trigger — ride fast and close to take the lead, slow down to let them ride autonomous
Toggle manually with F7 (configurable) or let it trigger automatically based on your riding style.
• Dismount Behaviors: When you get off your bike, riders react:
— Wait: They dismount, walk to you, and play idle scenarios.
— Continue: A random rider takes over as leader.
— Freestyle: They stay on bikes, doing loops and wheelies around you.
• Realistic Wheelie Physics: Torque-based continuous force system with velocity damping. Bikes lift naturally, hold stable angles, and coast realistically.
• Zone & Time-Based Spawning: Groups spawn in specific GTA V zones during configurable active hours.
• Police Pursuit System: Cops detect riders and engage in persistent chases. (Optional)
CUSTOMIZATION:
• Per-Bike Tuning: Create [Bike_MODELNAME] sections in the INI to customize lift force, target pitch, and max pitch for any motorcycle.
• Mixed Vehicles: Enable MixedVehicles = true in group configs to have each rider on a different bike.
• Bike Colors: Set custom paint jobs per group with BikeColors.
• Follow Settings: Fine-tune follow radius, dynamic speed threshold, trigger delay, and more.
RIDER GROUPS:
Pre-configured gangs include Families, Ballas, Vagos, and Marabunta Salvatrucha — each with unique territories, colors, and schedules. Fully customizable via INI.
INSTALLATION:
Install ScriptHookV and ScriptHookVDotNet
Place StreetRiders.dll and StreetRiders.ini into your /scripts/ folder
Launch the game. You should see: "Street Riders: Loaded!"
CONFIGURATION:
All settings are documented with detailed comments in StreetRiders.ini. Please read the README.txt carefully before editing.
REQUIREMENTS:
• ScriptHookV
• ScriptHookVDotNet 3.6.0+
COMPATIBILITY:
• Addon bikes: Should work if installed correctly via dlcpacks — use the spawn name in BikeModels.
• Los Santos Red (LSR): Reported compatible by users.
KNOWN ISSUES:
• Riders may occasionally get stuck during remount.
• Unstable Physics / "Flying" Bikes: On some motorcycle models, wheelies might behave strangely or cause the bike to bounce. The cause isn't confirmed yet, but it may vary depending on the bike's physics or speed. If you encounter this, try to lower the LiftForce slightly or the DriveSpeed in the .INI file, you can also test different DrivingFlags (like 803644) to see if the NPC behavior changes.
LATEST UPDATE [1.2.1] - 2026-03-04
Fixed:
• Taking over a rider's bike could leave it unable to move because the remount handbrake state was still active.
• When the player enters a tracked rider bike, the script now immediately releases bike ownership and rider tracking.
For the full version history, please see CHANGELOG.txt included in the archive.
COMMUNITY & SUPPORT:
Found a bug? Want to share configs or suggest features?
👉 Join the Discord Server
To support the research and dev time:
👉 Buy Me A Coffee
Crypto (ERC20/SOL/BTC):
🔹 ETH: 0xEd4CF7c811a455dDD67078196d35E77Df79bF40F
🔹 SOL: E143j1mbwAU98gcZ9xdtvbjmLZNn4tgW3Lfs3DEjYvJQ
🔹 BTC: bc1q82yezy5t6pynvwrjrsr3k6xwys4akuwk54hufs
CORE FEATURES:
• Follow Player System: Gangs with CanFollowPlayer = true can escort you through the city. Two trigger modes available:
— Proximity: Riders follow when you're nearby
— Dynamic: Speed-based trigger — ride fast and close to take the lead, slow down to let them ride autonomous
Toggle manually with F7 (configurable) or let it trigger automatically based on your riding style.
• Dismount Behaviors: When you get off your bike, riders react:
— Wait: They dismount, walk to you, and play idle scenarios.
— Continue: A random rider takes over as leader.
— Freestyle: They stay on bikes, doing loops and wheelies around you.
• Realistic Wheelie Physics: Torque-based continuous force system with velocity damping. Bikes lift naturally, hold stable angles, and coast realistically.
• Zone & Time-Based Spawning: Groups spawn in specific GTA V zones during configurable active hours.
• Police Pursuit System: Cops detect riders and engage in persistent chases. (Optional)
CUSTOMIZATION:
• Per-Bike Tuning: Create [Bike_MODELNAME] sections in the INI to customize lift force, target pitch, and max pitch for any motorcycle.
• Mixed Vehicles: Enable MixedVehicles = true in group configs to have each rider on a different bike.
• Bike Colors: Set custom paint jobs per group with BikeColors.
• Follow Settings: Fine-tune follow radius, dynamic speed threshold, trigger delay, and more.
RIDER GROUPS:
Pre-configured gangs include Families, Ballas, Vagos, and Marabunta Salvatrucha — each with unique territories, colors, and schedules. Fully customizable via INI.
INSTALLATION:
Install ScriptHookV and ScriptHookVDotNet
Place StreetRiders.dll and StreetRiders.ini into your /scripts/ folder
Launch the game. You should see: "Street Riders: Loaded!"
CONFIGURATION:
All settings are documented with detailed comments in StreetRiders.ini. Please read the README.txt carefully before editing.
REQUIREMENTS:
• ScriptHookV
• ScriptHookVDotNet 3.6.0+
COMPATIBILITY:
• Addon bikes: Should work if installed correctly via dlcpacks — use the spawn name in BikeModels.
• Los Santos Red (LSR): Reported compatible by users.
KNOWN ISSUES:
• Riders may occasionally get stuck during remount.
• Unstable Physics / "Flying" Bikes: On some motorcycle models, wheelies might behave strangely or cause the bike to bounce. The cause isn't confirmed yet, but it may vary depending on the bike's physics or speed. If you encounter this, try to lower the LiftForce slightly or the DriveSpeed in the .INI file, you can also test different DrivingFlags (like 803644) to see if the NPC behavior changes.
LATEST UPDATE [1.2.1] - 2026-03-04
Fixed:
• Taking over a rider's bike could leave it unable to move because the remount handbrake state was still active.
• When the player enters a tracked rider bike, the script now immediately releases bike ownership and rider tracking.
For the full version history, please see CHANGELOG.txt included in the archive.
Først uploadet: 13. februar 2026
Sidst opdateret: 7 dage siden
Last Downloaded: 25 minutter siden

@Lorcann I do have another vehicle handling mod active
the idea is cool but ingame these mfs jus bounce around n fly in the air every time they pop a wheelie like there zero gravity.
@Felony83 you can tweak the driving logic with these flags:
DriveAbility = 0.5
DriveAggressiveness = 0.3
DrivingFlags = 786468
@gutsast theyre still flying in the air like its 0 gravity after i put those inputs in the ini
@Lorcann Cool stuff!
@Felony83 Thanks for the feedback! I need more info to understand what's happening:
- Does this happen on all bikes or just a specific one?
- Is it a vanilla bike or an Addon? And do you have any custom handling installed?
- Does it happen constantly or just at certain moments/locations?
- Which version of the mod are you using? (v1.2.0 is currently pending).
In the meantime, you can try to experiment by lowering the LiftForce or the speed in the INI to see if it helps stabilize the physics on your end
@gutsast Thanks man! Really appreciate the support and the help you give in the comments. Glad to hear it's working flawlessly for you! 🔥
@KCMIR0 @GJ1996 Thanks! Glad you like it!
@Lorcann using v 1.1.2, i tried with both vanilla and addon bikes and it doesnt matter, and its constantly nonstop only on the bikes that the scripted npcs are riding. Would love to get this mod to work, like i said the idea is tough
@Felony83 Try making a video because this is the first feedback of this kind I've received. I'm reachable on Discord. Don't you have a custom handling file?
@Felony83 I think this will work for you.
DriveSpeed = 15.0
MaxEntitySpeed = 20.0
DriveAbility = 0.8
DriveAggressiveness = 0.1
@Lorcann Looks nice, was wondering if I can make a new line for the group in the ini, will it work like I name it Group_Vinewoods?
@PedEdits As a motorcyclist myself, I can't wait to run over retards doing wheelies on public roads either
@SelfRayRayBusiness Yes, it's 100% dynamic! Here is how to do it:
In the [General] section, add your new group name to the list:
Groups = Families, Ballas, Vagos, Salva, Vinewoods
Then, scroll down to the bottom of the file (after the existing [Group_...] sections) and create your own, for example:
[Group_Vinewoods]
Enabled = true
Chance = 15
PedModels = a_m_y_vinewood_01
BikeModels = BATI, AKUMA
Zones = VINE, HAWICK
RelationshipGroup = AMBIENT_GANG_X
To find the exact codes for other areas of the map, you can check the official native reference here: https://docs.fivem.net/natives/?_0xCD90657D4C30E1CA
You will find all the internal GTA V names like AIRP (Airport), DOWNT (Downtown), MTCHIL (Mount Chiliad), etc. Use these shorthand codes in the Zones = line of your new group!
Tell me if that's clear! If you’re stuck or have more questions, I'm available on Discord.
@Lorcann thanks. And I’ve have to add it to references for it to work
Is there a way for me to customize the characters and their paths?
@Lorcann Is it true that the motorbike that was being driven cannot be taken to be ridden? Because when I tried it, the motorbike couldn't move. Cool btw.
@amelia_louisa hi! You are right, I just fixed this in version 1.2.1. It is currently pending approval here on GTA5-Mods, but if you don't want to wait, the update is already available for download on my Patreon: https://www.patreon.com/cw/LorcannModding
@Lorcann yoo this mod is crazy🔥if possible, you should code the NPCs to cut up in traffic
@BobbyDaBuilder Thanks a lot man! 🔥 You can actually already tweak their behavior in the .ini file by experimenting with different DrivingFlags (it changes how they handle traffic)